Half-Troll Reckless Warrior (5e Feat)

Half-Troll Reckless Warrior

Prerequisites: You must be a half-troll.
You have learned to throw caution to the wind and trust to your natural half-troll advantages to see you through. You gain the following benefits:

  • During your turn, you may choose to double your reach with all melee attacks. However, doing so leaves you open, and any foe making attack rolls against you does so with advantage. You may end this effect at the start of your turn.
  • You are proficient with your unarmed strikes, which deal 1d4 + Strength modifier slashing damage on a hit. If you are not carrying anything in one of your hands, you may make an additional unarmed strike as a bonus action during your turn when you take the Attack action.
  • While grappling an enemy, you gain a +1 bonus to your Armor Class.

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gollark: If you write that in a high-level language, you can focus on the concerns relevant to that instead of... whatever you do in assembly, poke registers or something.
gollark: You probably won't add any value to, say, an inventory management program for a business, by reimplementing interrupt handlers when someone has already done it in a bunch of libraries/tools already.
gollark: But in assembly it's harder to make things which are actually useful to users.
gollark: Very indirectly. But you don't really have to think about them as a high-level programmer.
gollark: Interrupt handlers and whatever are further from the sort of things which are actually useful to program and do useful things for users than webservers.
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