Half-Ooze (4e Race)
Half-Oozes
Snake's Venom, from Legend of Cryptids |
Although apparently human, their true form is more fluid.
Racial Traits |
Average Height: 5'2"-6'6" |
Average Weight: 140-210lb. |
Ability Scores: +2 Dexterity, +2 Constitution |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common |
Skill Bonuses: +2 Stealth, +2 Acrobatics |
Amorphous Form: When using magic items, you may substitute one body slot for another amongst the following slots: arms, feet, hands, head, neck, and waist. You may only make one such substitution at a given time. |
Acid Resistance: A half-ooze gains acid resistance equal to 5 + one-half your level. |
Discorporation: You may use the Discorporation power as an encounter power. |
Discorporation | Half-Ooze Racial Power |
Your form sinks to the ground as your body dissolves feet-first into a puddle. | |
4e Power Usage::Encounter | |
4e Power Action Type::Minor Action | Personal |
Effect: Until the end of your next turn, you gain resistance to all damage equal to 10+your level, your speed drops to 1 square, and you are not effected by difficult terrain. In this form you cannot perform actions other than movement. You may freely move into spaces occupied by other characters, and fit through cracks as small as 2 inches in width. If the square where you end Discorporation does not have room for your normal form, you take 1d8 damage and move to the nearest open space (your choice). | |
Special: You may end this effect early as a minor action. |
Half-Oozes are a combination of man and ooze, almost always created through magical means. Masters of infiltration, most half-oozes are created because a wizard wants to spy on the research of a rival, or perhaps because he locked his keys in his tower.
Play a Half-Ooze if you want...
- To be good at sneaking around
- To play something very unusual
- To be a member of a race that favors the rogue or ranger classes.
Physical Qualities
Half-oozes, unsurprisingly, are rather fluid in their characteristics. From a distance, a half-ooze appears the same as a human. Up close, they still look human, but are very obviously something different. Half-oozes wobble slightly, and their skin is prone to rippling when touched. Their skin and hair tones are the same as those of humans, though some might also have a tint of another color depending on their ooze parent.
Half-oozes are extremely flexible, but have difficulty bending in ways that would be utterly impossible for a human without something to hold them in position: their natural tendency is to spring back to their human shape. They can, however, hold impossible positions for a few seconds: they can even spread themselves and all they carry into a puddle for a short period of time.
Playing a Half-Ooze
Half-oozes are usually born humans, and as such their outlook on life can vary wildly. The biggest defining factor in a half-ooze's personality, however, is almost always the way they coped with their transformation. Most are rather amused with fate, but others are horrified or depressed by their new forms.
Most half-oozes become adventurers. To a normal human who would likely never go far from the village he was born in, gaining abilities that make them a useful addition to an adventuring party is a mandate to go do just that. To the type of person who would agree to become a half-ooze, this is all the justification one needs.
Half-Ooze Characteristics: Open-mindedness, amusement, jumpiness around wizards
Male Names: Gogar, Lemanjello, Slagulon, Higog
Female Names: Flabloobla, Orangella, Eglaglack
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