Half-Gnome Wereshark (5e Race)

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Half-Gnome Wereshark

Physical Description

Half-Gnome Wereshark are exactly what they sound like. A Wereshark with a Red gnome hat.

The curse of Wereshark is permanent, because it is intrinsic in their race cause mutations

History

Thousands of years ago, the city of Corriaux (now Finderplain),a city inhabited by Sorcerers and Necromancer Gnome, was invaded and destroyed by Golem commanded by Drow. The gnomes who lived there were forced to migrate to another place. They chose a far-off swamp, inhabited by ultra-dimensional monsters. Although it was inhabited by these scary monsters, the environment was calm and welcoming. But the swamp was controlled by an obscure magician named Hastur who made experiments on them, crossing their DNA with Weresharks DNA. The result was something horrible and frighteningly strong. Hastur was killed and eaten by the Half-Gnome Wereshark. The Half-Gnome Wereshark could now fight the monsters that inhabited that swamp, creating a society now closed and forgotten by everyone. Over the years their strength has dropped a lot.

Society

Half-Gnome Wereshark live in tribal villages and are not usually very open with other races. When they reach adulthood they must choose a tattoo to represent in wich Order they want to belong: there are six Orders that are distinguished by the activities they do; joining an Order makes sure that every Half-Gnome Wereshark is trained to be useful in the village. The size of the gnome hat indicates how important is a Half-Gnome Wereshark in their society.

Tattoo Ranking

Roll a d6 to choose a tattoo:

d6Tattoo
1Skull: +1 Str
2Spider: +1 Dex
3Leaf: +1 Con
4Fire: +1 Int
5River: +1 Wis
6Tribal sign: +1 Cha

Half-Gnome Wereshark Names

Male: Akmenos, Arakg'nfx, Chugleis, David, Ekemon, Iados, Kairon, Lucyf'e-Uux, Gyiacachoth, Saa-kig, Skamos, Zsarhokrlz

Female: Aggo-cha, Bhat, Elol-rhot, Hos-mosothac, Hubot, K'michazoa, Llothotlo, Gina, Meggyogorua, Phathatlh, So-zs, Ua-sa, Yu'daua

Half-Gnome Wereshark Traits

Half gnome, half wereshark, fully ferocious.
Ability Score Increase. Your Constitution score increases by 1. One ability score of your choice increases by 1 (or you can roll on the Tattoo Ranking table, above).
Age. Half-Gnome Wereshark reach maturity by age 20. Half-Gnome Weresharks can live around 500 years.
Alignment. Half-Gnome Weresharks tend to be chaotic due to their origins.
Size. Your size is Medium.
Speed. Your base walking speed is 25 feet. You have a swim speed of 30 feet.
Chthonic Athlete. You are proficient in the Athletics and Arcana skill.
Swamp Born. You’re acclimated to aquatic environments, and you can breathe underwater.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Muscles Weaponry. Once per turn when you hit with a melee weapon attack, add 1d4 to the damage dealt.
Darkvision. Accustomed to life underground and underwater, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Languages. Common, Gnomish, and Deep Speech



Back to Main Page 5e Homebrew Races

gollark: That is the mean for discrete things. The median would be the middle one if you put them all in sorted order.
gollark: If you just have a giant list of measurements from a random thing, add them up and divide by the number of measurements you have.
gollark: =tex \int_{-\infty}^{\infty} x f(x) dx
gollark: If you know the probability density function, then
gollark: No, that would be sampling from it.
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