Half-Dwarf (4e Race)

Half-Dwarf

Perhaps even sturdier than Dwarves, Half-Dwarves are always ready to fight

Racial Traits
Average Height: 4'7 - 5'2
Average Weight: 150-220 Ib
Ability Scores: +2 constitution, +2 charisma or wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 dungeoneering, +2 History
Group Endurance: Allies within 10 squares of you gain a +1 bonus to endurance checks.
Dual heritage: You can take feats that have either Dwarf or Human as prerequisite (as well as those specifically for Half-Dwarves) as long as you meet the other requirements.
Cast-Iron stomach: You have a +3 racial bonus to saving throws against poison.
Incredible endurance: You can use incredible endurance as an encounter power.

Incredible endurance Half-Dwarf Racial Power
Through you are almost down, you shake it off and keep fighting.
4e Power Usage::Encounter
4e Power Action Type::Immediate Reaction Personal
Trigger: You are hit by an attack.
Requirement: You must be bloodied
Effect: You gain temporary hit points equal to 2d6 + your constitution modifier.
Special: The temporary hit points increase to 3d6 + constitution modifier at 11th level and to 4d6 + your constitution modifier at 21st level.

Rarely,a Dwarf and Human fall in love, and even less often, a child is born from this. Such a child is a Half-Dwarf. Half-Dwarves are incredible sturdy, and will still be on their feet once all their allies have already fallen. They are also very wise, and know the history of both Humans and Dwarves. While they are often respected in Dwarf society, due to their endurance, if they grow up with Humans, they are seen as a second class humans.

Play a Half-Dwarf if you want...

  • To be a tough and wise person.
  • To protect your allies by staying in front of them.
  • To combine the best features of both Humans and Dwarves
  • To be a member of a race that favors the Cleric, Warlord and Paladin classes.

Physical Qualities

Half-Dwarves are as tall as a large dwarf, and a slightly lighter. They resemble a Human in many ways, but are sturdier built and have less agility. Their hair is a dark-reddish color and they have dark skin. Their maximal age is about 120 years.

Playing a Half-Dwarf

Half-Dwarves will not often be found in Human villages, even if they grow up there, they will likely leave once the villagers start rejecting him. If they grow up in a Dwarven village, however, they will be accepted and sometimes even admired for their toughness. There's at least one case known of a Dwarven village being ruled by a Half-Dwarf. Half-Dwarves will sometimes just roam the world, looking for somebody else who's like them. Half-Dwarves can also be very stubborn, but they call it `proudness' themselves.

Half-Dwarf Characteristics: Bold, Brave, Wise, Stubborn, Proud, Hard-working, Silent, Vengefull

Names: Half-Dwarves get a Dwarven or Human name, depending on where they grow up.

Half-Dwarf Adventurers

Three sample Half-Dwarf adventurers are described below.

Eberk is a Half-Dwarf Cleric of Moradin. He grew up in a Dwarven village, but couldn't stop wondering if there were other Half-Dwarves. When an adventurers party visited the town, he decided to go travelling with them. He likes the new freedom he has, but he sometimes wonders if he made the right choice. He is sometimes afraid that Moradin will reject him because he left his clan and family behind.

Diesa is a Half-Dwarf Warlord. She leads a small army of dwarves against the orcs attacking her village. She can't help but think of how it would've been if she was raised in the city, by her mother. She dreams of going to search for her, but is also afraid that the Humans in the city may become angry if they learn that her mother fell in love with a dwarf.

Quinn is a Half-Dwarf Paladin of Bane. He was born in the city, but his parents were banished when the people learned that they had a child. Since then, Quinn has been a bitter and angry person, whose only wish is to someday destroy the city that rejected his parents.


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