Gyrespike (4e Equipment)

Gyrespike

Superior Melee Weapons

Double Weapon

Weapon Prof. Damage Range Price Weight Group Properties
Gyrespike+31d8-40 gp25 lb.Heavy BladeStout
- Secondary end+21d8MaceOff-Hand, Disarming, Tripping

A gyrespike is a double weapon. A stout shaft holds a flail on one end and a longsword on the other.

As a double weapon, wielding a gyrespike is like wielding a weapon in each hand. You can use either end of the gyrespike to deliver an attack unless a power specifies a main or off-hand weapon attack. An enchanted gyrespike receives an enhancement bonus on both ends, but weapon properties or powers conferred by the enchantment affect only the primary end of the weapon.

Stout

You can treat the gyrespike's primary (main) end as a two-handed weapon.

Off-Hand

The gyrespike's secondary (off-hand) end is light enough that you can hold it and attack effectively with the primary end in your main hand. You can't attack with both ends in the same turn, unless you have a power that lets you do so, but you can attack with either end.

Disarming

You can use the gyrespike's secondary (off-hand) end to make a disarming attack.

Tripping

You can use the gyrespike's secondary (off-hand) end to make a tripping attack.



Back to Main Page 4e Homebrew Equipment Weapons

gollark: I have a rough idea. I don't know enough to narrow it down beyond physics/maths/CS/engineering.
gollark: I do university applications in about 5 months and haven't decided on anything yet. What joy.
gollark: It's a shame I don't have biology knowledge and equipment and large amounts of free time right now.
gollark: Would it actually *work*? How opaque is the relevant stuff in grass?
gollark: Hmm, maybe you could improve the photosynthesis processes in the glowy grass too so it outcompetes uncool legacy grass.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.