Gunslinger, Western (3.5e Class)

This page is incomplete and/or lacking flavor. Reason: Newly created other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Gunslinger, Western

<img link>
By [img src link]

The deserts of the West are a barren, and dangerous landscape. Western gunslingers are some of the most prevalent people in these towns, carrying firearms to protect themselves from whatever dangers they may encounter.

Making a Western Gunslinger

Abilities: The two most important traits to a gunslinger are Dexterity and Charisma. A gunslinger needs to be able to maneuver themselves effectively, as well as have good accuracy for their firearms. A gunslinger must also be able to communicate properly with others, and maintain control of a situation.

Races: Humans are most commonly gunslingers, as they are comfortable travelling and using firearms. However, other races such as elves, dwarves, and orcs can also become gunslingers.

Alignment: Any except lawful

Starting Gold: 4d6×10 gp (120 gp)

Starting Age: Simple

Table: The Western Gunslinger

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+1+2+0 Two-weapon fighting, stealth shot, quick draw
2nd+2+1+3+1 Sneak attack +1d6, evasion
3rd+3+2+3+1 Endurance, chosen weapon
4th+4+3+4+1 Quick draw +1
5th+5+3+5+1 Sneak attack +2d6
6th+6/+1+4+5+2 Stealth shot +2
7th+7/+2+4+5+2 Deadly Aim
8th+8/+3+5+6+3 Quick draw +2
9th+9/+4+6+6+3 Improved two-weapon fighting, improved chosen weapon
10th+10/+5+6+7+3 Sneak attack +3d6
11th+11/+6/+1+7+7+3 Quick draw +3
12th+12/+7/+2+7+8+4 Improved evasion
13th+13/+8/+3+8+8+4
14th+14/+9/+4+8+8+4 Quick draw +4
15th+15/+10/+5+8+9+5 Greater two-weapon fighting, chosen weapon mastery
16th+16/+11/+6/+1+9+9+5 Sneak attack +4d6
17th+17/+12/+7/+2+10+10+5
18th+18/+13/+8/+3+10+11+6 Stealth shot +4
19th+19/+14/+9/+4+11+11+6
20th+20/+15/+10/+5+12+12+6 Sneak attack +5d6

Class Skills (5 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Concentration (Con), Diplomacy(Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex).

Class Features

All of the following are class features of the Western Gunslinger.

Weapon and Armor Proficiency: A gunslinger is proficient with all western firearms, and with medium and light armor.

Two-weapon fighting: A gunslinger gains the two-weapon fighting feat.

Stealth Shot (Ex): If a gunslinger is able to catch their target unaware, they can fire their weapon with a bonus to attack rolls. A stealth shot is made against an opponent who would be denied their Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). The 1st level bonus for stealth shot is a +2, and increases by 2 at varying levels.

Quick Draw: A gunslinger gains the quick draw feat. A Various levels, the initiative bonus goes up by +1.

Sneak Attack: At 2nd level, a gunslinger gets the sneak attack, which is the same as described in the rogue class.

Evasion (Ex): At 2nd level, a gunslinger can avoid even magical and unusual attacks with great agility. If they make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, they instead takes no damage. Evasion can be used only if the gunslinger is wearing light armor or no armor. A helpless gunslinger does not gain the benefit of evasion.

Endurance: A gunslinger gains endurance as a bonus feat a 3rd level.

Chosen Weapon (Ex): At 3rd level, a gunslinger must choose if they are going to use rifles or pistols. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If the gunslinger selects rifles, they are able to reload rifles as a standard action instead of a full action.

If the gunslinger selects pistols, they are able to reload pistols as a standard action instead of a full action.

The benefits of the gunslinger's chosen weapon only applies when they wear medium or light armor. They lose all benefits of their chosen weapon when wearing heavy armor or no armor.

Deadly Aim (Ex): At 7th level, a gunslinger can take a full action to fire a bullet with +6 on the attack roll with +1d4 damage.

Improved Two-Weapon Fighting: A gunslinger gains Improved Two-Weapon Fighting as a bonus feat at 9th level.

Improved Chosen Weapon (Ex): At 9th level, a gunslinger is more skilled in using their chosen weapon (rifles or pistols). If they selected rifles at 3rd level, they are treated as having the Rapid shot feat when using a rifle, even if they do not have the normal prerequisites for that feat.

If the gunslinger selected pistols at 3rd level, they are treated as having the point blank shot feat when using a pistol, even if they do not have the normal prerequisites for that feat.

As before, the benefits of the gunslinger’s chosen weapon apply only when they wear medium or light armor. They lose all benefits of their chosen weapon when wearing heavy armor or no armor.

Improved Evasion (Ex): At 12th level, a gunslinger can use evasion while wearing medium armor.

Greater Two-Weapon Fighting: A gunslinger gains Greater two-weapon fighting as a bonus feat at 15th level.

Chosen Weapon Mastery (Ex): At 15th level, a gunslinger is now very skilled in using their chosen weapon (rifles or pistols). If they selected rifles at 3rd level, they are treated as having the Manyshot feat, even if they do not have the normal prerequisites for that feat.

If the gunslinger selected pistols at 3rd level, they can fire a revolver as a move action with only one hand, with an additional -2 instead of -4 to attack rolls.


Epic Western Gunslinger

Table: The Epic Western Gunslinger

Hit Die: d8

LevelSpecial
21st
22nd
23rdBonus feat
24th
25th
26thBonus feat
27th
28thStealth shot +6
29thBonus feat
30thSneak attack +6d6, deadly aim +1

6 + Int skill points per level.

Stealth Shot: Stealth shot bonus goes up by +2 every 8 levels after 20th.

Deadly Aim: The gunslinger's attack bonus from deadly aim goes up by +1 every 10 levels after 20th.

Bonus Feats: The epic western gunslinger gains a bonus feat (selected from the list of epic western gunslinger bonus feats) every three levels after 20th.

Epic Western Gunslinger Bonus Feat List: <-list of bonus epic feats->.

Human Western Gunslinger Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor Check
Penalty
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Playing a Western Gunslinger

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Western Gunslingers in the World

I saw a gunslinger walk into a bar once. He was the only one to ever come out.
—Henry Oliver, Human Townfolk

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Western Gunslinger Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DCResult
5<-common knowledge->.
10<-not so common knowledge->.
15<-rare information->.
20<-very rare information->.

Western Gunslingers in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



Back to Main Page 3.5e Homebrew Classes Base Classes

gollark: `mmap`
gollark: Shared memory and shared files.
gollark: Network I/O.
gollark: By which I mean some weeks ago for the contest.
gollark: I wrote a lisp in python one time.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.