Gunner, Grunt, Variant (Fallout Supplement)

Gunner, Gun: Rank 2

CR 2

Male or Female Human Fast Hero 1/2
Medium Humanoid(Human) creature
Occupation: Gunner
Allegiances: Gunners
Initiative:/Reputation: +5/+9
Senses: Listen +6, Spot +6
Languages: English(S), Slang(R/W/S), Gibberish(S)
Defense: 21, Touch: 13, Flat-Footed: 14 (+3 Dex, +5 Class, +4 Armor)
HP: 16 (2d8 HD)
Massive Damage: 8
Fort:/Ref:/Will: +2/+7/+1
Speed: 35 ft
Melee: +1 HtH (1d3+1 non-lethal) or
Melee: +1 Knife (1d4+1 piercing)
Ranged: +3 .32 Hunting Rifle (3d4 ballistics) or
Ranged: +3 Police pistol (2d6 ballistics)
Space:/Reach: 5x5 ft/5 ft
Base Attack:/Grapple: +0/+1
Action Points: 5
Combat Gear: Gunner Harness, .32 Hunting .32 Ammo 4d6, Police special .38 ammo 2d4, Knife
Abilities Str: 12, Dex: 16, Con: 8, Int: 6, Wis: 11, Cha: 6
SQ: Loose Cannon(+2 Init, range for weapons halved)
Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Improved Initiative, Light Armor Proficiency
Fast Hero Talents: Improved Speed(+5 Speed)
Gunner Benefits: +1 Drive, Intimidate, Light Armor Proficiency
Skills: Drive +3, Hide +3, Move Silently +3, Intimidate +8, Listen +4, Spot +4
Possessions: Combat Gear plus 1d4-1 misc items, 1d2-1 food, 1d2-1 chems, 1d6 TU(s)/1d6x10 Caps



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