Guild Design Preload

Inside the <--insert guild name-->

<--insert guild name--> Characters

Alignment: <-- i.e. Usually neutral, often good-->
Suggested Races: <--i.e. Human, Elf-->
Suggested Classes: <--i.e. Bard, Monk-->

You might enjoy playing a <--insert guild name--> guild character if any of the following sentences describe you:

  • <--list a reason-->
  • <--list a reason-->
  • <--list a reason-->
  • <--list a reason-->

Joining the <--insert guild name-->

<--Describe joining the join and what things are done as part of joining-->

Background: <--insert guild title i.e. "Rakdos Cultists", "Lionheart Rebel"-->

<--give some fluff why this background fits the character your thinking of creating-->
Skill Proficiencies:
Languages:
Tool Proficiencies:
Equipment:

Feature: <--insert feature title-->

<--Describe the bonus gained for being of this guild-->

<--insert guild name--> Spells

Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Lollipop Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

LevelSpells
Cantrips
1st
2nd
3rd
4th
5th

Suggested Characteristics

<--Describe the typical temperament of people who make up and frequent the guild-->

d8Personality Trait
1
2
3
4
5
6
7
8
d6Ideal
1
2
3
4
5
6
d6Bond
1
2
3
4
5
6
d6Flaw
1
2
3
4
5
6

Contacts

fluff

Contacts

<--Insert Table-->

Non- Contacts

<--Insert Table-->

How Do I Fit In?

fluff

Party

fluff

Rank and Renown

fluff





gollark: Oh, right now, yes.
gollark: There's one very easy one.
gollark: Wrong.
gollark: Well, you are much like an improper integral.
gollark: UTTER differential equation.
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