Grugach (3.5e Creature)
Grugach
Size/Type: | large monstrous humanoid |
---|---|
Hit Dice: | 13d8 +52 (110 hp) |
Initiative: | +2 |
Speed: | 50 ft |
Armor Class: | 18 (+7 natural, +2 dex, -1 size), touch 11, flat-footed 16 |
Base Attack/Grapple: | +13/+8/+3/+20 |
Attack: | claw +15 melee or bite +15 melee |
Full Attack: | 2 claws +13/+8/+3 melee and bite +13 melee |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | spell-like abilities, detect thoughts |
Special Qualities: | resistance to cold and sonic 10, SR 24, DR 10/+2, fast healing 5. |
Saves: | Fort +10, Ref +10, Will +10 |
Abilities: | Str 16, Dex 15, Con 18, Int 17, Wis 14, Cha 13 |
Skills: | survival +22, move silently +22, hide +18, jump +11, climb +11, swim +11, listen +14 |
Feats: | Great Fortitude, Dodge, Mobility, Track, Spring Attack. |
Environment: | Elgador |
Organization: | Solitary or mated pair (possibly with 1-3 cubs) |
Challenge Rating: | 10 |
Treasure: | half standard |
Alignment: | usually neutral |
Advancement: | 14-17 hd (large), 18-24 hd (huge) |
Level Adjustment: | +4 |
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A large, shambling thing reminiscent of a wendego or athame rolls out of the bushes. It regards you with an intelligent gaze, and suddenly you feel your mind being probed...
Grugach are huge monstrosities residing in the primitive realm of Elgador. They are strong, fast and frightening, and their arcane skills and intelligence give them an amazing edge as predators.
Combat
Grugach are not shy combatants, but will withdraw from a situation they view as too hazardous.
- Spell-like abilities
- Improved Invisibility and Magic Missile 5/day, Mage Armor 3/day.
- detect thoughts
- as spell.
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