Gravewalker (5e Subclass)

Gravewalker

You are bonded to a wraith. This wraith is a sentient undead entity that exists only on the ethereal plane. Only you and creatures that can see into the ethereal plane can see or hear them. Wraith choose someone whose goals align with theirs and could be useful for achieving those goals. The wraith usually has the same alignment as the ranger it chooses. Talk to your DM about who this wraith is, what do they want, etc.

Bonus Proficiencies

At 3rd level, you gain proficiency in the History (Intelligence) skill. If you already have proficiency in History, you may double it. You also learn one language from your wraith.

Elven Speed

Starting at 3rd level, your walking speed increases by 10. In addition, you can use the Dash action as a free action. You regain the ability to do so after a short or long rest.

Wraith Magic

You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spell
3rd Searing Smite
5th Detect Thoughts
9th Haste
13th Dominate Beast
17th Dominate Person
Wraith World

Starting at 3rd level, you can see into the ethereal plane for 60 feet.

Extra Attack (For Ranger (Revised))

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Shadow Strike

Starting at 7th level, you can use an action to shadow strike a creature within 60 feet of you. You teleport to an unoccupied space within 5 feet of the target and make a melee weapon attack. If you hit on the melee weapon attack it deals an additional 1d6 force damage.

Improved Shadow Strike

Starting at 11th level, you can use the Shadow Strike feature as a bonus action. The extra damage on the attack increases to 2d6.

Brand

Starting at 15th level, when you cast a spell that charms a creature, you can choose to Brand the creature. If you do so the casting time of the spell increases by 1 minute. After you finish casting the spell, it's duration becomes until dispelled. The creature can only retry the saving throw every 10 days.


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