Grave Robber (3.5e Class)

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Grave Robber

What was yours is now mine.
—Jackson Brigg, Grave Robber

The Grave Robber is a wary person to be around, likely so they will be more wary of others. Though they are skilled in stealth they can be just as effective if brought into combat, Even if they choose not to. Grave robbers will look for the nearest grave, Scope out the area and lie in wait until there time to rob comes. They are stealthy and quiet Not as stealthy as rogues but they can choose to be unseen if need be.

Making a Grave Robber

Grave robbers are strong stealthy characters, They will wait for their chance, take it and lie in wait once more. They are most effective in large clustered areas unlike the fighter which excels in open areas and mass bloodshed. Grave robbers work well with Most classes but tend to stay away from paladins If a paladin ever found out what he/she did then it would be game over..

Abilities: Dexterity is important for a Grave robber, as they tend to wear more lighter armor and move around more. Wisdom and intelligence are also important for most of the Grave Robbers skills.

Races: Humans and Half-orcs take to this class with ease, Elves, Half-elves and Halflings can be the class also but choose not to most of the time. Due to their upstanding nature dwarf's do not wish to be part of Grave robbing and tend to hate others who are Grave robbers.

Alignment: Any Evil.

Starting Gold: 4d6 gp.

Starting Age: Moderate.

Table: The Grave Robber

Hit Die: D6

Level BAB Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
FortRefWill 01st2nd3rd4th5th6th7th8th9th
1st+0+0+2+0 Sneak Attack +1d6
2nd+1+0+3+0 Evasion
3rd+2+1+3+0 Grave Robbers Resistance +1
4th+3+1+4+0 Uncanny Dodge
5th+4+2+4+1 Sneak Attack +2d6
6th+5+2+5+1 Grave Robbers Resistance +2
7th+6/+1+3+5+2 Trap Sense +1
8th+6/+1+3+6+2 Improved Evasion
9th+7/+2+4+7+3 Grave Robbers Resistance +3
10th+7/+2+4+7+3 Sneak Attack +3d6
11th+8/+3+5+8+4 Trap Sense +2
12th+9/+4+5+9+4 Grave Robbers Resistance +4
13th+9/+4+6+10+5 Improved Uncanny Dodge
14th+10/+5+6+11+5 Trap Sense +3
15th+10/+5+7+12+6 Sneak Attack +4d6 Grave Robbers Resistance +5
16th+11/+6+7+13+6
17th+11/+6/+1+8+14+7 Trap sense +4
18th+12/+7/+2+8+15+7
19th+13/+8/+3+9+16+8
20th+14/+9/+4+10+17+9 Sneak Attack +5d6

Class Skills 6+ Int modifier per level, ×4 at 1st level)
. Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable device, Escape Artist, Gather informations, Hide, Knowledge (Local), Knowledge (History), Listen, Move silently, Open Lock, Search, Sleight of hand, Spot.

Class Features

All of the following are class features of the Grave Robber.

Sneak Attack: If a Grave Robber can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The Grave Robbers' attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 at every 5 levels after (5,10,15,20). Should the Grave Robber score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a Grave Robber can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

Evasion (Ex): At 2nd level and higher, a Grave Robber can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Grave Robber is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Trap Sense (Ex): At 7th level, a Grave Robber gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 11th level, to +3 when she reaches 14th level and to +4 when she reaches 17th level.

Improved Evasion (Ex): This ability works like evasion, except that while the Grave Robber still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless Grave Robber does not gain the benefit of improved evasion.

Uncanny Dodge (Ex): Starting at 4th level, a Grave Robber can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

Improved Uncanny Dodge (Ex): A Grave Robber of 13th level or higher can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

Grave Robbers Resistance: A Grave Robber has to deal with the dead, decomposing bodies of her targets corpses. Starting at 3rd level, a Grave robber gains a resistance to items of the Necrotic Nature, Gaining a +1 against them on fortitude saves. This Raises to +2 at 6th level, a +3 at 9th level, a +4 at 12th level and a +5 at 15th level.

Weapon and Armor Proficiency: Grave Diggers are Proficient with all Simple Weapons, Also including the light and heavy pick, and the Shortsword. Grave Robbers are also proficient with any light armor but not with shields.

Ex-Grave Robbers

.

Epic Grave Robber

Table: The Epic

Hit Die: d

LevelSpecial
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th
+ Int modifier skill points per level.

:

:


Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Grave Robber Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information

Playing a Grave Robber

Religion: .

Other Classes: .

Combat: .

Advancement: .

Grave Robbers in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Grave Robber Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Grave Robbers' in the Game

The Grave Robber would mainly be located in a scenario based around necromancy. But she could be located in any scenario given permission from the DM. If a DM would allow this Class, the character could be located in a jail cell, a local tavern or possibly already looting the dead.



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gollark: Reduce the timestep if stuff is going very fast.
gollark: Just approximate it™.
gollark: If your things are moving too fast, just have them NOT do that?
gollark: ?????? physics ????????, of course.
gollark: Just make it check collisionness immediately after applying motion?
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