Grappler (3.5e Prestige Class)
Grappler
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When your a Grappler you grab things - it's what you do
Becoming a Grappler
If you are a fighter- barbarian - or a monk who is tired of not having a half descent prestige class *Cough* being a grappler might be for you
Base Attack Bonus: | BAB +5 |
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Feats: | Improved Grapple |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Grapple Finesse | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | - | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | Big Hands | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +1 | Grapple Awareness | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +1 | Greater Grapple | ||||||||||||||||||||||||||||||||||||
6th | +6 | +5 | +5 | +2 | Big-ger hands | ||||||||||||||||||||||||||||||||||||
7th | +7 | +5 | +5 | +2 | Immobilizing Hold | ||||||||||||||||||||||||||||||||||||
8th | +8 | +6 | +6 | +2 | Bonus Feat: http://www.dandwiki.com/wiki/SRD:Legendary_Wrestler | ||||||||||||||||||||||||||||||||||||
9th | +9 | +6 | +6 | +3 | Great Big hands | ||||||||||||||||||||||||||||||||||||
10th | +10 | +7 | +7 | +3 | Jazz Hands | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features
All of the following are class features of the Grappler.
At first level you do not lose your dexterity mod to ac while in a grapple (regardless of who started it) - in addition attempting to start a grapple while in a grapple does not attribute the normal -4 penalty to grappling
At third level you are considered one size class larger (up to colossal) for the purposes of the following: - Determining size bonus for grappling. - Determining most/largest creature(s) you can grapple. - Natural weapons such as the claw and monk's fist (claw bracer is included with claw) which are directly connected to a hand.
At fourth level as long as you are grappling a creature that can sense behind you (through sight or hearing or other such sense) you may make a sense motive check against their bluff check when you would be flanked - if you succeed you are not considered to be flanked this round. - Note this does not work on mindless creatures.
At fifth level you gain a bonus to your grapple check equal to the number of levels in grappler.
At sixth level you are considered two size classes larger (up to colossal) for the same purposes as Big Hands - this replaces Big Hands.
At Seventh level you can not be damaged or attacked by a creature you successfully started a grapple with - but has not escaped your grapple.
At Eighth level you gain Legendary Wrestler as a bonus feat - even if you do not meet the requirements
At ninth level you are considered three size classes larger (up to colossal) for the same purposes as Big-ger Hands - this replaces Big Hands.
At tenth level your hands can inspire compitance +1 (as the bard) for 1 min/day (split up as the grappler chooses).
Ex-Grapplers
Playing a Grappler
Combat:
Advancement:
Resources:
Grappler in the World
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NPC Reactions:
Grappler Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Grappler in the Game
Adaptation:
Sample Encounter:
EL whatever:
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