Gore (4e Feat)
Gore [Satyr]
You can attack with your horns, and knock the target Prone.
Prerequisite: Satyr
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Gore attack power.
Special: This power and/or feat cannot be retrained.
Gore | Satyr Racial Power |
You ram your horns into your foe. | |
4e Power Usage::Encounter | |
4e Power Action Type::Move Action | Melee |
Target: One Creature | |
Attack: Dexterity +2 Vs. AC | |
Hit: You cause 1d8 + Strength modifier damage, and if the target is medium-sized or smaller it is knocked Prone. | |
Special: At Paragon levels damage increases to 1d10 + Strength modifier, and at Epic levels damage increases to 1d12 + Strength modifier. This power counts as a Basic Melee Attack. |
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