Gore (4e Feat)

Gore [Satyr]

You can attack with your horns, and knock the target Prone.
Prerequisite: Satyr
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Gore attack power.
Special: This power and/or feat cannot be retrained.

Gore Satyr Racial Power
You ram your horns into your foe.
4e Power Usage::Encounter
4e Power Action Type::Move Action Melee
Target: One Creature
Attack: Dexterity +2 Vs. AC
Hit: You cause 1d8 + Strength modifier damage, and if the target is medium-sized or smaller it is knocked Prone.
Special: At Paragon levels damage increases to 1d10 + Strength modifier, and at Epic levels damage increases to 1d12 + Strength modifier. This power counts as a Basic Melee Attack.



Back to Main Page 4e Homebrew Character Options Feats Heroic Tier Racial
Back to Main Page 4e Homebrew Races Satyr

gollark: Yep.
gollark: AMD's new EPYC CPUs have a Cortex-A5 core in them for something or other, you know. ARM is *everywhere*.
gollark: I don't actually *need* more than a few slow ARM cores.
gollark: I'm happy with my phone's Snapdragon 430, apart from the security problems.
gollark: It's because they do a lot of optimization, can charge lots, and can easily update the OS and hardware in somewhat lockstep.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.