Goomba (3.5e Creature)

Goomba

A typical Goomba
Size/Type: Small Magical Beast
Hit Dice: 1d10 (5 hp)
Initiative: +0
Speed: 20 ft.
Armor Class: 13 (+2 natural, +1 small), touch 10, flat-footed 13
Base Attack/Grapple: +0/-7
Attack: Headbonk -1 melee (1D6 - 2 )
Full Attack: Headbonk -1 melee (1D6 - 2 )
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 7, Dex 12, Con 11, Int 8, Wis 9, Cha 6
Skills: Listen +3, Spot +3
Feats: Alertness, Dodge
Environment: Any
Organization: Solitary, Family (2-6), Troop (10-20), Battalion (40-80)
Challenge Rating: 1/2
Treasure: None
Alignment: Usually Lawful Evil
Advancement: 2-4 HD (Small), 5-12 HD (Medium), 13-27 HD (Large)
Level Adjustment: -

A small mushroom-like creature wobbles towards you, it has an angry stare and a frown on it's face.

Goombas are the underlings of underlings. They serve under the Koopa Troopas of the Koopa Troop. They are the lowest ranking members of the Koopa Troop. Their ruler under Bowser is the Goomba King. A single family of goombas friendly with the Mushroom Kingdom live in Goomba Village. Other friendly goombas live in Rogueport, Glitzville, and other cities across the Mushroom Kingdom.

Combat

Goombas jump up and hit enemies with their head. Though they look like spongy mushrooms, goomba heads are very hard.



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gollark: Rednet *itself* can't receive messages sent to a different computer, but raw modem access *can* easily.
gollark: Which is a *terrible assumption*.
gollark: Well, yes, *assuming nobody is meddling*.
gollark: It pretends to, but really you can listen to ANY REDNET MESSAGE TO ANY COMPUTER.
gollark: No it can't.
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