Goliath, 2nd Variant (5e Race)
The Goliath
Physical features
The goliath is a brute of a creature, utilising its hind legs and its arms for both animalistic or a humanoid stance. Its large back is drenched in spikes and a deep grey coating over its muscular anatomy. The goliath has knifed claws for its hands making hunting easier and a mouth that consists of a firey red glow and chunky mandibles only on the lower jaw. His eyes also light up with the same red glow, which are pushed further into the sockets to protect them. Their mighty strength allows them to jump great distances and perform unruly tasks. His armoured body gives him protection from his environment giving him a rock-like structure from a distance. Goliath also has a medium lengthen tail with a small abundance of spikes on the end but isn't very thick and is used for balance.
History
From the planet sheer, goliaths are big brutes that roam their lands and hunt the natural environment. Scientists haven't given a direct explanation to where they come from or how they breed, but they are known to be deadly predators and have caused fatal injury to most creatures they interact with that are not their own.
Society
Goliaths are single monsters and fight and breed by themselves, however, when the circumstances come to it they can fight in small packs in order for their race to survive therefore they are not cannibals. Goliaths nest in closed areas and hunt anything that crosses them, making them deadly wild beasts. They may fight in a team with other races but this is highly uncommon unless it comes to their survival.
Goliath names
Like all monsters, goliaths are genderless, although characters refer to it as "he" and "it". While the eggs in nest hatch goliaths, it is unclear how the eggs are produced so there is no distinct gender.
First Names: ...
Surnames: ...
Goliath Traits
The goliath's abilities, though primarily offensive, can fulfil a variety of functions depending on individual play style.
Ability Score Increase. Your Strength score increases by 2.
Age. It is unknown how long goliaths live for, but it is known that they have surpassed the standard life expectancy of humans. Goliaths mature around the age of 50 and they may live for 200-400 years.
Alignment. Goliaths tend to be chaotic neutral due to their wild nature and tendency to cause trouble.
Size. Goliaths vary in height from 8 to almost 10 feet. Your size is Medium.
Speed. Your base walking speed is 40 feet. You have a climbing speed of 40 feet.
Goliath Points. Goliath start with 10 goliath tokens which they can use to fuel their goliath traits. You regain all expended tokens when you finish a long rest or you regain 3 goliath tokens when you finish a short rest.
Leap Smash. The Goliath leaps through the air towards his target location and slams into the ground, greatly damaging those it hits while simultaneously knocking them back. As an action for a range of 20 - 100 feet and with a height of 20 feet minimum, you can launch yourself up into the air gliding forward and smashing back down to the ground causing all objects in a 10-foot area that are destructible to break, all breakable buildings are broken and a dex saving throw DC 10 + strength, when failed they take 3d6 force damage and are pushed back 10 feet and are knocked prone. You spend 6 goliath tokens per use.
Charge. As an action, you can spend 5 goliath token to charge toward a chosen target with a range of 30 feet. Movement from this charge does not trigger opportunity attacks against you. The target and all targets in your way towards that target must make a make a Dexterity or Strength(their choice) saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a target takes 1d6 + half your level in bludgeoning damage and if the target is Large or smaller it is knocked prone. On a success, they take half damage and are not knocked prone.
Rock Throw. The Goliath rips a massive chunk of rock out of the ground and hurls it at its target. As an action all objects and structures in a 10-foot radius if breakable are destroyed, all creatures must take a dex saving throw of DC 10 + strength modifier, on a fail they are restrained beneath the rock taking 3d6 Bludgeoning damage and require a strength saving throw per turn of DC 10 + strength modifier or remain restrained under the rock. You spend 8 goliath tokens per use.
Long Jumper. As an action, you can spend 1 goliath token to long jump up to double your movement speed.
Long Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak and understand Common, but can not write. Although they can speak common, goliath's typically can only speak broken Common in a loud and gnarled way that is hard to understand.
Subrace. Pick one from Meteor Goliath or Savage Goliath.
Meteor Goliath
Meteor goliath's are covered in spikes and small amounts of electric and flame emits from his back. Their fire breath is colored blue. Meteor goliaths are a ball of rage and fear. Unlike the goliath, they are a lot more powerful in short bursts.
Ability Score Increase. Your Wisdom score increases by 1.
Meteor Fire Breath. As a bonus action, you can spend 6 goliath points to exhale fire breath in a 15 ft cone. Each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Natural Meteor Armor. When unarmored, your Armor Class is equal to 13 + your Dexterity modifier.
Savage Goliath
Ability Score Increase. Your Constitution score increases by 1.
Fire Breath. As a bonus action, you can spend 6 goliath points to exhale fire breath in a 15 ft cone. Each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Natural Armor. When unarmored, your Armor Class is equal to 13 + your Dexterity modifier.
Random Height and Weight
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
---|---|---|---|
7′ 0″ | +3d6 | 600 lb. | × (2d8) lb. |
*Height = base height + height modifier |
Back to Main Page → 5e Homebrew → Races