God (5e Race)

This content deviates from 5th edition standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This race was created as a joke, and is not meant to actually be used.
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

God

Ever wanted to play god? Well now you can.

Physical Description

All gods look different. Some look like humanoids, while others are dragons. Ultimately, how you look is up to you.

History

You, along with other gods, created the universe. You have been doing what you felt like since then.

Society

Rather than gods being a part of a society, most create their own with the creatures of the multiverse, but some choose not to.

God Names

Gods who are humanoid in appearance generally have names that are often chosen by members of their race, but ultimately this is at their own discretion. Your size is up to you, and you can change your appearance and size as a bonus action.

God Traits

Since gods are gods they get lots of overpowered abilities
Ability Score Increase. All of your ability scores start with a +60. You can change your ability scores at will, whenever you like, with no cap.
Age. Gods are immortal and do not age. They can, however, make themselves look younger or older.
Alignment. Gods can be any alignment.
Size. Since gods can control their appearance, they vary a massive amount in height and weight. Your size is up to you, and you can change it as a bonus action.
Speed. Your base walking speed is 240 feet. You are not affected by difficult terrain, and you can teleport anywhere in the multiverse as a free action.
Creator. You have all feats, boons, proficiencies, your proficiency bonus is +∞ rather than what it would be at your level, your attacks always hit, you can create any object at will, you can reroll any dice as much as you like, you count as being lvl 20 in every class and all of their subclasses, have unlimited spell slots, have access to all spells, can gain the benefits of short/long rests at will, can create new racial traits for yourself at will, and you are worshiped by 100d100x100+1d100 people for each year the campaign you are playing has gone on, and they will give their lives to serve you.
Shapechanger. You know True Polymorph and Shapechange and can cast them both at will.
Immortal. You are immortal. You cannot die of old age or be killed. If you are somehow killed, instead of dying you go back to your personal plane.
Truesight. You have truesight out to an unlimited range.
Personal plane. As a god you have a personal plane you can shape a modify at your will. You cannot die here, can control everything that happens here, and no magic or creatures can enter without your permission. You can choose where to appear from if you exit this plane.
Reshape. You may reshape the land around you in a 20 mile radius around you however you like.
God's weapon. You may hold any type of weapon using one or two hands, regardless of if that weapon has the heavy or two-handed traits. You may also alter anything about the weapon, including, but not limited to, damage, magic abilities, and attack bonus.
God's spells. You have an unlimited amount of spells known, slots, cantrips known, and the ability to make your own spells.
Languages. Gods can speak all languages, and understand all as well.


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