Goblins, Variant (3.5e Race)

Goblins

Personality

Goblins are a selfish and nasty race usually, caring not for anyone but themselves, and taking advantage of anyone who is less intelligent than themselves. However, some goblins are respectable people who try to fit in with society or even fight for the "good guys".

Physical Description

Standing between 4'8' (1.46 Meters) and 6 feet tall (1.83 Meters), and weighing about 65 kilograms (143 lbs), these gaunt creatures are slimy and green. They have pointy ears and sharp needle-like teeth, and are often bald. Goblins are not known for being a physically attractive race.

Relations

Goblins often live amongst more civilized races such as humans, mainly to mooch of their society's kindness and wealth. They do not trust the randomness of a human's personality, enjoy the company of Halflings and Orcs, despise Elves, and get on well with Dwarves of a less lawful nature.

Alignment

Goblins vary more towards chaos than order. Not to say that they don't work well together, however. Although they are scoundrels and thieves that are rarely good, they are more often neutral than evil.

Lands

Naturally they dwell underground, however they come to the surface to make money any way they can, preferring night to day.

Religion

Goblin religion varies greatly. Some worship the patron goblin god, while others worship any god that fits in with their agenda or personality.

Language

Goblins speak Common and Goblin, many learn the languages of thieves or the local people.

Names

Some goblins take racial names and others adapt the names of other creatures such as Halflings or Humans. Male: Scab, Crinkle, Findle, Jibbs, Bungo, Zab, Duke. Female: Larr, Flara, Catlona, Silonda, Hillin, jebi, sazza.

Racial Traits

  • +2 Dexterity, 2 Constitution
  • Humanoid (Goblinoid)
  • Medium Size
  • 30ft.
  • Treasure Cunning: +4 Appraise with precious metals, +2 Search and Craft with precious metals.
  • Warcry: at the cost of one temporary charisma point, they may make an demoralizing Intimidate check with a +4 bonus (free action)
  • Spell-Like Ability: 1/day: arcane mark, mending and cure minor wounds.
  • Automatic Languages: Common, Goblin Bonus Languages: Undercommon, Gnoll, Orc, Dwarven, Halfling, and Feline (language of all feline humanoids).
  • Favored Class: Rogue or Bard
  • Level Adjustment: +0

Vital Statistics

Table: Goblin Random Starting Ages
AdulthoodSimpleModerateComplex
14 years+1d4+1d6+2d6
Table: Goblin Aging Effects
Middle Age1Old2Venerable3Maximum Age
30 years45 years60 years+2d10 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Goblin Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 6”+3d690 lb.× (2d4) lb.
Female4’ 4”+3d690 lb.× (2d4) lb.



Back to Main Page 3.5e Homebrew Races

gollark: osmarkslisp™ has the best control flow operators: do, let, cond, lambda, and nothing else ever.
gollark: osmarkslisp™ does not support it.
gollark: It seems useful, although BEELIKE to implement.
gollark: The function, or the website for chicken?
gollark: I could make some kind of callback-based thing, but æ.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.