Gnomes of Calebth (4e Racial Trait Variant)

Gnomes of Calebth

Gnome by waifuleftright, on Flickr

Gnomes of Calebth are thinkers, dreamers, and tricksters. They craft strange yet useful tools and are masters of illusions. Most are good natured, but you better never meet an evil Gnome.

Racial Traits
Average Height: 3' 4" - 3' 9"
Average Weight: 50 - 75 lbs
Ability Scores: +2 Dexterity; +2 Intelligence or Charisma
Size: Small
Speed: 5 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Stealth, +2 Arcana
Gnomish Resolve: You gain a +1 racial bonus to Will
Master Trickster: You gain a +1 racial bonus on attack rolls with powers that have the illusion keyword.
Illusory Double: You can use illusory double as an encounter power

Illusory Double Gnome of Calebth Racial Power
For a few seconds, you create a replica of yourself, tricking your enemy into attacking it, instead of you.
4e Power Usage::Encounter  Illusion
4e Power Action Type::Immediate Interrupt Personal
Trigger: You are hit by an attack which is not checked against your Will defense
Effect: Force the triggering enemy to roll the attack again, and you may choose to have the attack checked against your Will defense. The enemy uses the second roll, even if it's lower.

Play a Gnome of Calebth if you want...

  • To be smart, lucky and tricky.
  • To be a funny, yet cool hero.
  • To be a member of a race that favours the Wizard, Rogue and Warlock classes.

Physical Qualities

Gnomes of Calebth look like tiny humans, about three to four feet tall. Their skin have the same complexion as humans. Gnomes hair are often white, light blue or golden blond, and their eyes can be any shades of blue, purple or violet. Male often have finely trimmed beard. Gnomes have small pointy ears.

They prefer to dress up in earth tones, or sometimes blue or greens. Their clothing often present complex patterns and designs. Gnomes ages a bit slower then humans until adulthood, at witch times the aging slow even more. Gnomes are considered adult at the age of 30 and can live to be 300 years old.

Playing a Gnome of Calebth

In Calebth, Gnomes are native of the mountains and hills of the Eneo island. Being adventurous creature, they have established many community outside of their homeland, mainly in the Dwarven mountains and in the Ollaef kingdom. They often build specialised tools shop and magic shop throughout human cities. They are in good therms with the Olfien, the Dwarves, most of the feykind and the Dragonborn.

Gnomes of Calebth love puzzles and riddles, in gnomish cities, there are often riddle or puzzle contest in festivities. Gnomes worship Morwel, as well as Garl Glittergold.

Many wars have plagued the Eneo island in the course of history, mainly with the Sethes empire, with the Skulks and Drow of the Forest of darkness.

Gnome Characteristics: Funny, tricky, unpredicable, smart, complexe, agile, magical, clever.

Male Names: Ardrick, Balzar, Dimble, Danaar, Ghesk, Gimble, Gardriz, Medberk, Beodriz, Hask, Haskar, Zeek, Bahrak, Dookle, Lyr.

Female Names: Akrael, Birix, Diezael, Eldex, Korix, Mishael, Hedjel, Kathrix, Kristael, Soran, Sarix, Wistran, Dojan.

Gnomes Adventurers

Three sample Gnome of Calebth adventurers are described below.

Mishael is a female gnome wizard. Though her magic focuses on illusion, she is honest and loyal to her friends. There is nothing she likes more then making her friends smile and laugh. To her, friendship is the most important thing in the world, and she treat her friends as family. When conflict arises within the group, she tries her best to calm everyone down, often by using humor.

Haskar is a gnome rogue with quick wit and an acid tongue. He hides his true intention behind sarcastic jokes. Yet when his companions need him, he is there ready to assist them, and to put his life in danger to help them. He is moved by greed, traveling with the party in search of great treasure.

Dookle is a gnome fey pact warlock. He has a superiority complex and likes to think of himself as more intelligent than any of his party members. He tries to give 110 percent and outdo his teammates. Still, he likes his companions: Who else would he feel superior to, if they weren't there?


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