Glass Dagger (3.5e Equipment)

This weapon looks like a normal dagger but is made of glass. When this weapon hits a target, it does normal damage then shatters, doing extra damage and leaving glass shards in the target. The damage is like this, 1d4 for the original hit, an extra 1d4 (regardless of size) from shattered glass, and 1d3-2 damage per round for as long as the glass remains. The glass can be removed with a successful Heal check (DC20). This takes 10 minutes. If the weapon is blocked by Armor, it shatters with no damaging effects. If the weapon is thrown and misses, it shatters. When throwing this weapon, an automatic -2 is assigned to the attack roll as the Glass Dagger is hard to use do to it's fragile make.

This page was marked as abandoned on 10:22, 28 January 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

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This page is of questionable balance. Reason: The special effect needs rewriting. Firstly, a character can carry a whole bunch of these so now you're keeping track of lots of fiddle 1-in-3 chance of dealing 1 damage every round. Secondly, there are plenty of creatures that aren't going to care about bits of glass (creature that are immune to critical hits springs to mind).


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Glass Dagger
Critical: 20/x2
Range Increment: 10
Type: Piercing
Hardness: 6
SizeCost1DamageWeight1hp
Fine**1
Diminutive**1
Tiny**1
Small3 gp1d32/3 lb1
Medium3 gp1d41 lb1
Large6 gp1d62 lb2
Huge**4
Gargantuan**8
Colossal**16
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.



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