Glass Dagger (3.5e Equipment)
This weapon looks like a normal dagger but is made of glass. When this weapon hits a target, it does normal damage then shatters, doing extra damage and leaving glass shards in the target. The damage is like this, 1d4 for the original hit, an extra 1d4 (regardless of size) from shattered glass, and 1d3-2 damage per round for as long as the glass remains. The glass can be removed with a successful Heal check (DC20). This takes 10 minutes. If the weapon is blocked by Armor, it shatters with no damaging effects. If the weapon is thrown and misses, it shatters. When throwing this weapon, an automatic -2 is assigned to the attack roll as the Glass Dagger is hard to use do to it's fragile make.
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | * | 1 | ||||||||
Diminutive | * | * | 1 | ||||||||
Tiny | * | * | 1 | ||||||||
Small | 3 gp | 1d3 | 2/3 lb | 1 | |||||||
Medium | 3 gp | 1d4 | 1 lb | 1 | |||||||
Large | 6 gp | 1d6 | 2 lb | 2 | |||||||
Huge | * | * | 4 | ||||||||
Gargantuan | * | * | 8 | ||||||||
Colossal | * | * | 16 | ||||||||
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