Gibarta (4e Future Technique)
Gibarta
An ice Technique that causes you to emit a burst of freezing air.
Benefit: You can use gibarta as an encounter power.
Overcharge: When you declare you are using this power, roll 1d20.
♦10+: The burst increases to 2. Creatures you hit are slowed (save ends).
♦9 or less: You are slowed (save ends). You cannot save against this effect this turn.
Gibarta | Psi Technique |
Rivers of ice flow from the ground around you | |
4e Power Usage::Encounter ![]() | |
4e Power Action Type::Standard Action | Burst 1 |
Target: All creatures in burst. | |
Attack: Level + 3 vs. Fortitude | |
Hit: 2d8 + Wisdom modifier + twice your level thermal damage. |
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gollark: (thread-safe reference-counting pointer to a mutex to a T)
gollark: i.e. if I tried to just pass a mutable reference to a map to all of the stuff I run in different threads, it'd be a compiler error, so instead it's a `Arc<Mutex<T>>`.
gollark: Well, you can spawn threads, and the type system prevents weirdness with concurrency.
gollark: Oh, and Rust has that nice thing where you can't keep around both a mutable reference and immutable references to stuff.
gollark: I'm not a C++ologist, so what happens if you, say, allocate a hash map in a function, then return a reference to an element in that hashmap?
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