Ghoul, Anime (3.5e Class)

Ghoul

Ghouls are a carnivorous and cannibalistic species that are only able to feed on humans and other ghouls. They are as close to humans as possible: They normally have the same physical appearance and intelligence as a human with the exception of diet, mentality and inner biology.

Making a Ghoul

Abilities: A Ghoul's main abilities are Dexterity, Strength, and Constitution.

Races: Human.

Alignment: Any.

Starting Gold: 2d10 (10gp).

Starting Age: Any.

Table: Ghoul

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
FortRefWill[Unarmed Strike]
1st+0+1+1+1 Kagune Regeneration unarmed Strike1d6
2nd+0+2+2+2 +10 movement speed1d6
3rd+1+2+3+3 Ghoul's speed, Increased Kagune Damage1d12
4th+1+3+3+3 Bonus Feat1d12
5th+2+4+4+4 1d12
6th+2+4+4+4 Full Stomach, Increased Kagune Damage3d6
7th+3+5+5+5 3d6
8th+3+5+5+5 3d6
9th+4+6+6+6 Increased Kagune Damage2d12
10th+4/+1+6+6+6 2d12
11th+5/+2+7+7+7 2d12
12th+5/+3+7+7+7 Bonus feat Increased Kagune Damage5d6
13th+6/+3/+1+8+8+8 5d6
14th+6/+4/+2+8+8+8 5d6
15th+7/+5/+3+9+9+9 Increased Kagune Damage3d12
16th+7/+6/+4/+1+9+9+9 3d12
17th+8/+7/+5/+2+10+10+10 3d12
18th+8/+8/+6/+3+10+10+10 Increased Kagune Damage7d6
19th+9/+8/+7/+4+11+11+11 7d6
20th+10/+9/+8/+5+12+12+12 Bonus Feat7d6

Class Skills 1 + Dex modifier per level, ×4 at 1st level)
A Ghoul focuses mainly on it's strength and dexterity. Basic Skills: Balance(dex), climb(str), intimidate(cha), jump(str), move silently(dex), swim(str), tumble(dex), hide(dex).

Class Features

All of the following are class features of the Ghoul. If Ghoul kills someone, they can choose to eat them. If they eat, their health is fully regenerated and they have a +2 boost of strength for 3 turns.

Food: Ghouls have a different digestive system and taste buds than humans. Any kind of food tastes disgusting to a ghoul, and is harmful to them if swallowed and digested. The only food that a ghoul can eat and enjoy is flesh. Coffee is a favorite of the ghouls, being one of the only drinks that isn't harmful to them. If a ghoul eats anything other than flesh, they will start to feel sick within an hour, and if the food is digested they recieve -8 hit points, and have slow poison until they eat flesh. To avoid any negative effects, a ghoul must regurgitate any food they eat within half an hour.

Weapon and Armor Proficiency: Ghouls are four to six times stronger than humans and have a natural +2 to their strength modifier. They can leap extremely high and can pierce through things with their bare hands, such as wood, thin metal, or medium to small creatures. Their punches deal 1d6 damage every 3 levels with a x2 critical. They prefer light armor in order to move around quicker.

Kagune: a hard, muscle-like protrusion described as their claws. It can take the form of a pair of sharp wings or tentacle-like appendages, a tail, or a drill-like object, depending on the ghoul's materials and his or her own Rc type. The Kagune deals 1d8 damage for every 3 levels and has a x3 critical. Ghouls may use their kagune once per day for up to 4 hours until they eat or rest, but gain another use per day every 4th level.

Heightened Smell: Ghouls can smell humans and other things from farther than normal humans can smell things. Ghouls can typically smell from 25 feet further than humans, but can smell a human or other creature, living or undead, from 50 feet.

Regeneration: Small wounds and fractures heal almost immediately. Other wounds that would be deadly to humans take anywhere from a day to a week to heal depending on the severity. During battle, a ghoul will regenerate 1 hit point every round.

Tough Skin: Metal breaks on a Ghoul's body, but can still cause light wounds if 6 or more damage is taken. It takes a strong force to break a Ghoul. Ghouls have a natural +4 to armor class.

Full Stomach: +4 to strength when the ghoul's stomach is full(had eaten during encounter). lose bonus after each encounter.

Ghoul's Speed: Add strength bonus to initiative along with dexterity.

Epic Ghoul

Table: The Epic Ghoul

Hit Die: d20

LevelSpecial
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30thBonus Feat

2 + Dex modifier skill points per level.

Bonus Feat: At 20th level, a Ghoul gains a second type of Kagune, at the 30th level, a Ghoul gains the ability to use both Kagune at the same time, or gain a third Kagune.

Playing a Ghoul

Religion: Ghouls don't worship any deity.

Combat: Ghouls typically go for melee combat, though some may prefer ranged combat.

Ghouls in the World

Life is evil itself. I am aware I am evil... And so are you all. Now, come kill me. And I shall do the same!
—Yoshimura, Ghoul

Daily Life: Ghouls can live as hermits; isolated and avoiding society's eyes, or can attempt to assimilate with the humans. Living amongst humans is seen as "walking on a thread of rope" because of their biology and social records.

Notables: Kaneki-Ken

NPC Reactions: If found suspicious of being a Ghoul, NPCs will either run away, or try to kill Ghouls.

Ghouls in the Game

Ghouls are melee or ranged combat dps characters. They attack fast and powerfully, usually using their Kagune.


Back to Main Page 3.5e Homebrew Classes Base Classes

gollark: Try and avoid attracting the attention of the Authority Figures™!
gollark: Oh, alternative gulag game idea: it's a regular forum, except some people are randomly selected as Authority Figures™ and can click a button to gulag someone.
gollark: It has a list of users and you can click a button to gulag them, and then you see how long it takes for everyone to be gulaged.
gollark: Well, with a bunch of backend logic, I could probably have a gulag game.
gollark: Game idea: you click the button and it permanently adds random nuclear impact craters to pages on osmarks.tk.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.