Ghost, Variant 2 (5e Race)
Ghost
The soul of a dead person that appears among the living. A person becomes a ghost when they have unfinished business on the mortal realm, sometimes seeking revenge or justice for their own murder.
Physical Description
Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms.
Ghost Names
Ghosts have the same name as when they died.
Male: Tom, Ben, Jerry, Dominic, Et Cetera
Female: Samantha, Ezabella, um... Tiffany
Ghost Traits
Ability Score Increase. Your Constitution score increases by 2
Age. Ghosts remain on the mortal realm for as long as they are tethered to it, but maintain the appearance of what age they were when they died.
Alignment. They retain the alignment they were in life
Size. Ghosts can vary in size, but the average is medium
Speed. Your base walking speed is 30 feet.
Incorporeal. Difficult terrain doesn’t affect you.
Ghost Attack. You must be psionically focused to use this feat. When you make a melee attack or a ranged attack against an incorporeal creature, you can make two rolls to check for the miss chance. If either is successful, the attack is treated as if it were made with a ghost touch weapon for the purpose of affecting the creature.
Invisibility. You can cast Invisibility on yourself without using a spell slot. You cannot use this feature again until after a short rest.
Languages. You can speak, read, and write Common and the language you spoke in life.
Phantom
Ability Score Increase. Your Wisdom score increases by 1
Phantasm. You can cast Phantasmal Force without using a spell slot. You cannot use this feature again until after a long rest.
Spector
Ability Score Increase. Your Dexterity score increases by 1
Intangible. You can walk through any solid surface as if it were thin air. You cannot use this feature again until after a short rest.
Poltergeist
Ability Score Increase. Your Strength score increases by 1
Levitation. You can cast Mage Hand without using a spell slot. You cannot use this feature again until after a short rest.
Spirit
Ability Score Increase. Your Charisma score increases by 1
Possession. You can attempt to control a person by entering their body. The creature makes a Wisdom saving throw and becomes possessed by you if they fail. Once possessed, you control them for one minute. You can make them say or do anything, as long as it does not bring harm to the creature. Doing this will result in you being forced out by the creature. You cannot use this feature again until after a long rest.
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