Genius (3.5e Prestige Class)

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Archmind

Becoming an Archmind

Most characters take levels in Archmind because they seek high knowledge and power, which manifests itself by increasing their ability to cast spells or manifest powers.

Entry Requirements
Skills: At least 4 ranks in any Intelligence, Wisdom, or Charisma-based skill..
Spellcasting: Must have at least 1 Level as a spellcaster or manifester.
Table: The Archmind

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting
FortRefWill
1st+0+0+0+2 Ability Score Enhancement, Bonus Feat, Character Quirk +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
2nd+1+0+0+3 Ability Score Enhancement +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
3rd+2+1+1+3 Ability Score Enhancement +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
4th+3+1+1+4 Ability Score Enhancement +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
5th+3+1+1+4 Ability Score Enhancement, Bonus Feat +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
6th+4+2+2+5 Ability Score Enhancement +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
7th+5+2+2+5 Ability Score Enhancement +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
8th+6+2+2+6 Ability Score Enhancement +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
9th+6+3+3+6 Ability Score Enhancement +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class
10th+7+3+3+7 Ability Score Enhancement, Bonus Feat +1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class

Class Skills 8 + Int modifier per level)
<-Knowledges (All, taken individually).

Class Features

Spells per Day/Powers Known: When a new Archmind level is attained, the character gains new spells per day and caster level or powers known and manifester level as if they had also attained a level in a divine or arcane spellcasting class, or in a manifesting class they belonged to before they added the prestige class.

Ability Score Enhancements: An Archmind gains a +2 bonus to their Intelligence, Wisdom or Charisma according to the table above.

Bonus Feats: An Archmind gains a bonus metamagic, item creation, or metapsionic feat at 1st, 5th, and 10th level.


Table: The Epic Archmind
LevelSpecial
11th
12thAbility Score Enhancement
13thBonus Feat
14thAbility Score Enhancement
15th
16thAbility Score Enhancement, Bonus Feat
17th
18thAbility Score Enhancement
19thBonus Feat
20thAbility Score Enhancement


Playing an Archmind

Combat: An Archmind's role in combat is dependent on their base class. Some may be healers, others may be high damage-dealers, others support. An Archmind can fit any of the normal spellcaster/manifester roles.

Advancement: An Archmind will be most successful as a Wizard or Psion, or corresponding class, and are required to have a level in a spellcasting/manifesting class to become an Archmind.

Resources: They can expect to use their power and knowledge to their advantage when bargaining with magic and psionic users. Those who have a thirst for knowledge will be eager for you to share a secret, spell, or other bit of power in return for something useful.


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