Future (4e Sourcebook)/Equipment/Weapons
Back to Equipment.
Weapon Mods
N3 VEHS by Darthtoa, on Flickr |
When you purchase a weapon mod, you are buying a base weapon of your choice with additional properties. The weapon is designed, manufactured and sold with its mods and they cannot be removed or changed.
A weapon may be a combination weapon. Combination weapons have two mods. Its price is the cost of both mods added together, and its level is equal to the highest level mod. Some mods have a grant a "mod bonus" to hit or damage. Mod bonuses to not stack together.
For example:
- An electron shotgun (two-handed heavy gun with "scatter" and "voltaic" mods) costs 138 credits and is a level 3 item.
- A flight cutter (one-handed light throwing with "high crit" and "returning" mods) costs 425 credits and is a level 8 item.
The following mods are examples. Particular settings may have a limited set of mods, a pre-set list of modded weapons, or no mods at all (only allowing generic weapons, and using Prototypes for fancier items).
Simple Weapon Mods
Most simple mods change the weapon's damage type from the default physical. When a weapon mod causes a particular damage type, it is changing the damage type from Physical to the new type: If you use this weapon with a power with both the Weapon and Physical keywords, the power changes keywords and damage types appropriately.
- Simple Weapon Mods
Simple Weapon Mod | Level | Cost | Benefit
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General
These mods can be applied to any weapon.
- Average Weapon Mods
Average Weapon Mod | Level | Cost | Benefit
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Guns
These mods can be applied to any kind of gun.
- Average Weapon Mods
Average Melee Mod | Level | Cost | Benefit
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Throwing
These mods can only be applied to throwing weapons.
- Average Melee Mods
Average Melee Mod | Level | Cost | Benefit
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Melee
These mods can only be applied to melee weapons.
- Average Melee Mods
Average Melee Mod | Level | Cost | Benefit
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