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Future (4e Sourcebook)/Equipment/Head
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Head Slot
The default head slot item is a headset that by itself does nothing, but like weapons and armor can have one or two mods.
Some mods are gadgets that improve attack powers that do not use weapons. In this way, characters with such powers can stay competitive with those who use modded weapons. Other mods have goggle or communication attachments that change a character's sensory data.
Heat Slot Equipment | Cost | Benefit |
---|---|---|
Headset | 25 | Basic civilian headset; includes comm link and visor. |
Simple Headset Mods | Level | Cost | Weight | Benefit
{{#dpl:debug=1 |
category=Future | category=Headset Mod | category=Simple | include={Future Equipment}:level:cost:weight:benefit | mode=userformat | tablesortcol= 2 | format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Future Equipment)¦}²]],\n, | tablerow=¦¦ style="text-align: center;" ¦ %%, %%\n
}} |
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Average Headset Mods | Level | Cost | Weight | Benefit
{{#dpl:debug=1 |
category=Future | category=Headset Mod | category=Average | include={Future Equipment}:level:cost:weight:benefit | mode=userformat | tablesortcol= 2 | format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Future Equipment)¦}²]],\n, | tablerow=¦¦ style="text-align: center;" ¦ %%, %%\n
}} |
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gollark: You did not follow the protocols in the !ban thing.
gollark: <@319753218592866315> This is not in accordance with admin protocols.
gollark: Wait, did the markov thing *queue a reminder*?
gollark: We WILL advocate for Rust.
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