Free Runner (D20 Modern Advanced Class)

Free Runner

The Free runner focuses on pure speed and reaching places other characters would have difficulty getting to. Dexterity is the core stat for this class.

Requirements

BaB 2, jump 6 ranks, tumble 6 ranks, climb 6 ranks

Allegiance

Any

Class Information

Hit Die: d8

Action Points: attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are: spot, balance, climb, drive, escape artist, hide, jump, move silently, sleight of hand, swim, tumble, pilot, profession, ride

Skill Points at Each Level: 5 + Int modifier.

Class Table

Table: The Free Runner
LevelBABFortRefWillSpecialDefRep
1+0+0+2+0FreeRun +5+1+0
2+1+0+3+0Fast Movement +5+2+0
3+2+1+3+1Bonus Feat+2+0
4+3+1+4+1Evasion x+3+0
5+3+1+4+1FreeRun +10+3+1
6+4+2+5+2Bonus Feat+4+1
7+5+2+5+2Fast Movement +10+4+1
8+6+2+6+2Uncanny Dodge X+5+1
9+6+3+6+3Bonus Feat+5+2
10+7+3+7+3FreeRun +15+6+2

Class Features

All of the following are class features of the FreeRunner:

FreeRun

The free runner gains a misc bonus to Jump, Balance, Tumble and Climb. +5 at 1st level, +10 at 5th level and +15 at 10th level.

5ft and 10ft speed increase

The free runner gets a bonus to movement speed which stacks with the fast hero's movement speed increase talent.

Evasion X

At 7th level, the Free runner can avoid traps with ease. If the Free runner is subject to an attack that allows him a Reflex save to take only half damage, there is no damage from the attack. If the evasion ability is already possessed, he takes half damage on a failed save, and no damage if the Reflex save succeeds.

Uncanny Dodge X

The FreeRunner gains the ability of Uncanny Dodge, or increases the potency of this ability if he already has it.

If the FreeRunner does not have Uncanny Dodge 1 (usually gained as a Fast hero), he gains Uncanny Dodge 1: He retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if he’s immobilized.)

If the FreeRunner already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no longer be flanked; he can react to opponents on opposite sides of himself as easily as he can react to a single attacker.

If the FreeRunner already has Uncanny Dodge 2, then he gains no further benefit from this ability.


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