Forcecage Trap (4e Trap)

A innocent looking tile on the floor conceals a secret - when stepped upon, it erects an invisible cage made of unbreakable bars of force, imprisoning the creature upon it. The creature trapped can attempt to deactivate the Forcecage, but at a -10 penalty as they are cannot move very much. When it is detected or it activates, players can make a Knowlage: Arcana check to find out what it is.

Forcecage traps can make encounters more difficult by removing one or more of the adventurers from the battle. The remaining players face the choice - help them or continue the fight without them?

Forcecage Trap
Level 27 Trap
Terrain
11000 XP
Detect: Perception DC 45 Initiative: -
Immune attacks
Triggered Actions
Attack(Arcane, Force) ♦ At-Will
Attack: One target, +30 vs. Will
Trigger: A creature enters the Forcecage Trap square
Hit: Hit: 4d10 damage. The target is confined in the forcecage for 2d12 turns. While confined, it is immobilized, grants combat advantage, and cannot gain line of effect against nonadjacent enemies.
Countermeasures
Disable: Arcana DC 30. Success: The trap is disabled and the forcecage disappears.

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