Force Barrage (3.5e Power)
You release a powerful bolt of force energy at your foes. You must make a ranged touch attack to hit your target or targets. The bolt deals 1d4 points of force damage.
Psychokinesis [Force] | |
Level: | Psion/Wilder 1 |
---|---|
Display: | Auditory and visual |
Manifesting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One or more creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | Yes |
Power Points: | 1 |
Augment
You can augment this power in one or more of the following ways.
- For every 2 additional power points you spend, this power fires an additional bolt. If you shoot multiple bolts, you can have them strike a single creature or several creatures. A single bolt can strike only one creature. You must designate targets before you make your attack rolls, check for spell resistance, or roll damage.
- For every additional power point you spend, this power’s range increases by 10 ft.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Powers → Psion/Wilder
gollark: > * So: if the arg is a PyLong, use its absolute value.> * Otherwise use its hash value, cast to unsigned.
gollark: https://github.com/python/cpython/blob/fa2eee975dbf7d2728021ef9d97328bbe88351cf/Modules/_randommodule.c#L266
gollark: The `super().seed(a)` function it passes stuff onto may be doing things internally.
gollark: You can pass it things which aren't actually ints.
gollark: I think the python `random.seed` thing runs the seed you use through a bunch of weird processes including SHA512 and stuff, instead of just directly seeding the RNG with it.
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