Flaredrake Homunculus (3.5e Creature)
Flaredrake Homunculus
Size/Type: | Diminutive Construct |
---|---|
Hit Dice: | 1d10 (10 hp) |
Initiative: | +0 |
Speed: | 5 ft, fly 10 ft. (good) |
Armor Class: | 18 (+4 natural, +4 size), touch 14, flat-footed 18 |
Base Attack/Grapple: | +0/-12 |
Attack: | Bite +4 (1d2, 20/x2) or claw +4 (1, 20/x2) |
Full Attack: | Bite +4 (1d2-3, 20/x2) and 2 claws +4 (1, 20/x2) |
Space/Reach: | 1 ft/0 ft |
Special Attacks: | Flare breath, ignite |
Special Qualities: | Construct traits |
Saves: | Fort +0, Ref +0, Will +0 |
Abilities: | Str 10, Dex 10, Con -, Int 2, Wis 13, Cha 1 |
Skills: | Spot +8, Listen +4 |
Feats: | Toughness |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Usually Neutral (see below) |
Advancement: | 2-10 HD |
Level Adjustment: | - |
The thing which you see looks like a dragon but is small, smaller than even a pseudodragon. It's scales seem to be colored metal plates and its eyes glow with an inner fire.
A flaredrake homunculus is a creature created using the spell Ell's handy homunculus. They are one of the more flashy homunculi, both in the regal design of the dragon and its breath weapon, which flashes brightly with searing light, but looks worse than it is. They are a favorite of pyromaniacs due to their fire-based abilities.
Flaredrake homonculi are said to pick up traits associated with dragons, being fond of shiny things and cat-like behavior. It will not generally horde, but its preference is obvious. Take care not to let a flaredrake homunculus start a fire by accident.
A flaredrake homunculus has a +4 racial bonus on Spot and Listen checks.
While generally constructs are neutral, a flaredrake homunculus picks up the alignment of its creator upon casting.
Combat
Flaredrake homunculi make poor weapons. A flaredrake homunculus is one of the more aggressive sorts if forced into battle. It will use its flare breath to dazzle and move in to attack. If the enemy proves more than it can handle, it'll back off, burning what it can to cover its tracks.
Flare Breath (Su): Every 1d4 rounds, a flaredrake homunculus may breathe a bright white flame that mimics the effects of a flare spell, at a caster equal to its hit dice. The Fortitude save DC is 11, and is Wisdom based. It cannot actually burn anything with this burst.
Ignite (Su): At will, a flaredrake homunculus may spout a harmless gout of flame 1/2 feet away. This flame is strong enough to ignite flammable materials, but not an effective damage dealer, like a tindertwig. It does not have to wait for its breath weapon to use this ability.
Construction
The body is made of metal and stone, with the core crystal often embedded in the chest. A drop of the caster's blood is dripped into the creature's mouth, which ignites into a blue flame on casting Ell's handy homunculus. The entire cost of supplies equals 500 gp.
Assembling the body requires a DC 15 Craft (metalwork) or Craft (stonework) check.
CL 1st; Ell's handy homunculus, flare; Never sold; Cost 500 gp + 25 XP.
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