Flamer Pistol (Fallout Supplement)

PL 6 Flamer Fuel 1/shot Handgun (Personal Firearms Proficiency)

Damage1d6 Magazine3 Box
Critical20 SizeMedium
Damage TypeFire Weight8 pounds
Range Increment5 feet Purchase DC7 TU/70 Caps
Rate of FireS RestrictionRare, Midwest
Standard
Standard

1

Description

Essentially a cut-down Flambe 450, the Flamer Pistol is a poorly designed weapon just as likely to set yourself ablaze as it is your enemies. A misconceived idea, this portable flamer was, like many ideas, good on paper, but not in reality. An effort to miniaturize flamer technology to make it smaller and more portable, the designers had to cut-corners while forgetting to take into account that larger flamers rely on propelling power that could not be fit into such a small design. As such, it boasts an extremely short range and unreliable aiming.

d20 Modern Rules

Any creature or flammable object that takes damage from a flamer pistol catches on fire, taking 1d6 points of fire damage instantly and each subsequent round until the flames are extinguished. A fire engulfing a single creature or object can be doused or smothered as a full-round action.

Weapon Mods/Variants

Extended Magazine, Box

Craft/Repair
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The flamer pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A flamer pistol can be repaired with mechanical parts with a Repair check. Alternatively, another flamer pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other flamers for parts if the feat is possessed.



Back to Main Page D20 Modern Equipment
Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: ????
gollark: How strange.
gollark: They should also invest in foreign currencies or something, I guess.
gollark: Idea: buy raw materials and make counterfeit coins! What COULD go wrong.
gollark: Plus you get much more of them.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.