Flamer Pistol (Fallout Supplement)
PL 6 Flamer Fuel 1/shot Handgun (Personal Firearms Proficiency)
Damage | 1d6 | Magazine | 3 Box |
Critical | 20 | Size | Medium |
Damage Type | Fire | Weight | 8 pounds |
Range Increment | 5 feet | Purchase DC | 7 TU/70 Caps |
Rate of Fire | S | Restriction | Rare, Midwest |
Description
Essentially a cut-down Flambe 450, the Flamer Pistol is a poorly designed weapon just as likely to set yourself ablaze as it is your enemies. A misconceived idea, this portable flamer was, like many ideas, good on paper, but not in reality. An effort to miniaturize flamer technology to make it smaller and more portable, the designers had to cut-corners while forgetting to take into account that larger flamers rely on propelling power that could not be fit into such a small design. As such, it boasts an extremely short range and unreliable aiming.
d20 Modern Rules
Any creature or flammable object that takes damage from a flamer pistol catches on fire, taking 1d6 points of fire damage instantly and each subsequent round until the flames are extinguished. A fire engulfing a single creature or object can be doused or smothered as a full-round action.
Weapon Mods/Variants
Extended Magazine, Box
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The flamer pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A flamer pistol can be repaired with mechanical parts with a Repair check. Alternatively, another flamer pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other flamers for parts if the feat is possessed.
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