Flame Master Fighter (5e Subclass)

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Flame Master

This is a archetype for fighters This is a archetype for control of fire and is designed to allowing a more raging fire themed tank combat style-->

Burning attack

Starting at level 3 you can add fire to your weapon twice per short rest starting at 1d6 going to 1d8 at level 7 and going to 1d10 at level 14.

Defensive flame

Starting at level 7 you can set your armor ablaze for up to a minute as a bonus action dealing your fire dice as damage when hit if the enemy fails a con save of 8+profeciency+con. The fire is stopped on you being critted or having done your levelx3 damage.

Indomitable flame

Starting at level 10 when you use indomitable you burst out flames in a 10-foot radius dealing your fire dice to enemies

Unkillable flame

Starting at level 15 you gain resistance to fire and when unconscious you explode in flames in a 10ft radius dealing your fire dice to enemies and again whenever you fail a death saving throw

Supreme flame

Starting at level 18 your fire dice increases to 1d12 you can now use all your archetype abilities twice as often and Defensive flames increases to a limit of 4.


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