Flame Master Fighter (5e Subclass)
Flame Master
This is a archetype for fighters This is a archetype for control of fire and is designed to allowing a more raging fire themed tank combat style-->
- Burning attack
Starting at level 3 you can add fire to your weapon twice per short rest starting at 1d6 going to 1d8 at level 7 and going to 1d10 at level 14.
- Defensive flame
Starting at level 7 you can set your armor ablaze for up to a minute as a bonus action dealing your fire dice as damage when hit if the enemy fails a con save of 8+profeciency+con. The fire is stopped on you being critted or having done your levelx3 damage.
- Indomitable flame
Starting at level 10 when you use indomitable you burst out flames in a 10-foot radius dealing your fire dice to enemies
- Unkillable flame
Starting at level 15 you gain resistance to fire and when unconscious you explode in flames in a 10ft radius dealing your fire dice to enemies and again whenever you fail a death saving throw
- Supreme flame
Starting at level 18 your fire dice increases to 1d12 you can now use all your archetype abilities twice as often and Defensive flames increases to a limit of 4.
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