Flame Master (5e Subclass)

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====== Flame Master

Fighter
This is an archetype focused around fire and the ability to deal damage when you get hit or forced to use indomitable 
Burning attacks
Starting at level 3 you can add fire to your weapon twice per short rest starting at 1d6 going to 1d8 at level 7 and going to 1d10 at level 14
Defensive flame
Starting at level 7 you can set your armor ablaze for up to a minute as a bonus action dealing your fire dice as damage when hit if the enemy fails a con save of 8+profeciency+con. The fire is stopped on you being critted or having done your levelx3 damage.
Indomitable flame
Starting at level 10 when you use indomitable you burst out flames in a 10-foot radius dealing your fire dice to enemies
Unkillable flame
Starting at level 15 you gain resistance to fire and when unconscious you explode in flames in a 10ft radius dealing your fire dice to enemies and again whenever you fail a death saving throw
Supreme flame
Starting at level 18 your fire dice increases to 1d12 you can now use all your archetype abilities twice as often and Defensive flames increases to a limit of levelx4.

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