Fladioan (3.5e Creature)

Your party enters a slightly wooded area, up ahead they see a medium sized human looking figure, but on closer examination you find a fox like creature standing on there hind legs. Wearing what looks like a robe and holding a quarter staff his eyes give off a faint glow of energy as he addresses you in our native tongue, smiling with a toothy grin.

Fladioan
Size/Type: Medium Humanoid
Hit Dice: (1d8+5 (10 hp)
Initiative: +2
Speed: 40 ft.
Armor Class: 14(+4 Dex, +2 Armor, +1 Size), touch 15, flat-footed 12
Base Attack/Grapple: 0/+1
Attack: quarterstaff -1 melee (1d6-1)
Full Attack: quarterstaff -1 melee (1d6-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Animal Traits, Low-light vision.
Saves: Fort 2, Ref 1, Will 3
Abilities: Str 5, Dex 11, Con 9, Int 13, Wis 13, Cha 17
Skills: Hide +8, Listen +6, Move Silently +6, Spot +4, Survival +10, Diplomacy +4
Feats: Weapon finesse, Agile, Track, Negotiator
Environment: Warm forest
Organization: Solitary, pair, research group (5-7), settlement (30-50)
Challenge Rating: 2
Treasure: Standard
Alignment: Neutral
Advancement: By character class
Level Adjustment: +2
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Fladioan's are fox's that have been experimented on by high level wizards and infused with arcane energy, these beings were given human like intelligence and also the ability to speak and use spells. Originally made to be a path way into making animals more intelligent and use them for much better familiars they escaped the confines of the wizards lab and soon spread into the forests where they mimicked the human like civilization they were created in and made their own home. They have paw like hands with thumbs and are able to speak in human languages as well as animal languages, they appear to be feral foxes but standing up right and having a less pronounced muzzle, there homes are dens where there community is mostly located under ground. They tend to go out into cities and towns and hunt around for information, sometimes taking books and things of that nature to supply there own libraries and places of study, there hunt for knowledge just as strong as the wizards that bestowed it on them.

Combat

Fladioan's tend to avoid combat if they can, using spells in place of natural weapons like there claws or teeth. If forced to combat, they are very sneaky, working together to bring down targets with spells and abilities and using there higher knowledge to strike down the strong fighters in a party together and then eliminate the weaker ones soon after.


Back to Main Page 3.5e Homebrew Creatures CR 2

gollark: Since when have English rules been *consistent*?
gollark: Both the probabilities he quotes are, as stated, for the same thing (ish); multiplication would be appropriate if they were two independent events, which they are not.
gollark: Additionally, neither of those are the odds of catching it.
gollark: It's not true. You can't compose the probabilities that way as it makes no sense.
gollark: Is this to also become a copypasta?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.