Fixed Bayonet (3.5e Equipment)

When a bayonet is fixed to the end of a longarm, it turns it into a double weapon, with the bayoneted end dealing 1d10 piercing damage and the other end dealing 1d6 bludgeoning damage. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can use either head as the primary weapon. The other is the off-hand weapon. A creature wielding a bayoneted longarm in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

Fixed Bayonet
Martial Two-Handed Melee
Critical: ×2
Range Increment:
Type: Piercing or Bludgeoning
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d3/1d2*1
Diminutive*1d4/1d3*1
Tiny*1d6/1d4*1
SmallAs longarm1d8/1d6As longarm2
MediumAs longarm1d10/1d8As longarm5
LargeAs longarm2d8/1d10As longarm10
Huge*3d8/2d6*20
Gargantuan*4d8/3d6*40
Colossal*6d8/4d6*80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.



Back to Main Page 3.5e Homebrew Equipment Mundane Weapons

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.