First Humans (3.5e Race)
The First Humans
Personality
Physical Description
In their natural forms, true humans are tall, regal figures with beautiful hair and silvery or golden skin with four arms and vibrant colors wings. Their gleaming eyes are a brilliant sapphires, and they bear no physical traits based on culture or heritage whatsoever. Or perhaps its that they possess the seed of all of them that causes them to appear that way. True humans also bear a natural grace that has been known to make even the greatest of elven bards weep.
The first humans are rarely seen in this form, however, as they prefer to hide amongst the lesser races. Even though they still appear the most beautiful of creatures. Whether this is due to the shame of their own fate, an inherent desire to succumb to entropy and become forgotten, or simply fear of what their impure descendants would do should they discover their identity is unknown. It may very well be a combination of all three.
Relations
The first humans are nomadic by nature. They walk the earth, constantly seeking out others of their kind but knowing they can never stand to be with them for long.
They have difficulty forming long-lasting friendships as a result of their curse, but most are kind and generous to a fault despite this fact. They travel from village to village, aiding their lesser brethren however they can until their wanderlust washes over them once more. Many of the greatest adventurers throughout the ages have been true humans. Unfortunately, their preference for disguising who they are means that few if any know just how inherently noble, nurturing, and heroic the first humans are by their very nature.
Alignment
Any
Lands
Religion
Language
The first humans have the ability toungs But were first thought common and celestial
Names
The first humans have three distinct names; their common name, their social name, and their full name. A true human's common name is typically a single, eloquent one which they use on a daily basis with members of all races. Their social name, which is only used amongst themselves, includes their common name and both of their parent's and grandparent's common names. Their full names, which are generally only recited in secret and only during their most revered rituals (particularly mating and child naming rituals), includes their entire family lineage and can take hours to properly recite. After the fifth generation, a true humans' full name generally only includes the matrons of their bloodline.
Sages who are familiar with the race speculate that this naming convention was created in order to aid with their inherent eugenic behaviors. It insures that incest, crossbreeding, and inclusion of tainted bloodlines do not interfere with the continuation of their purified blood. It does, however, greatly limit their mating options due to their nomadic ways and dwindling numbers.
Racial Traits
- +5 Str, +5 Dex, +5 Int, +5 Wis, +5 Cha, Con +5: first humans gain a single domain from their deity and stacks with other cleric domains acquired.
- Celestial Humanoid (Human):
- Size: Medium.
- the first human is considered one size category larger for purposes of carry weight and wielding weapons
- immortal body the first humans dont need to breath eat sleep or drink
- All HD becomes D12 regardless of class.
- Racial Hit Dice: the first humans begins with five levels, which provide 5d12 Hit Dice, a base attack bonus of +5, and base saving throw bonuses of Fort +4, Ref +4, and Will +4.
- Racial Skills: the first humans levels give it skill points equal to 8 × (8 + Int modifier).
- Racial Feats: the first humans levels give it five feats.
- perfect shapeshift: You can change your physical form to any other creature at will.
- Gate: Able to create a disk to allow travel between planes or on planes has a maximum range of 100ft + 10 per level.
- Perfect maneuverability: first humans is able to fly perfectly and is not affected from exhaustion.
- the first humans base land speed is 100 feet while flight speed is 250 feet
- Weapon Proficiency: then first humans are proficient with all martial weapons and magical weapons.
- Armor Proficiency: the first humans are proficient will all light, medium and heavy armor.
- Natural Shield aura: the first humans is automatically has an natural shield which gives a +5 to armor bonus to it's Natural Armor bonus.
- Low-Light Vision: first humans can see 200 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.
- Darkvision: the first humans can see 150 feet in complete darkness. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.
- Dominate Being:You can control the actions of any creature through a telepathic link that you establish with the subject’s mind.
- Pray: the first humans can heals all negative status effects once per day...
- Perfect Recovery: As a bonus action the first humans are able to heal any target as though a week has passed by.
- Mass healing: As a full round action first humans are able to heal all allies in a radius of 50 feat + 10 per level 5d10 + 1d10 per level.
- Quick heal: As a swift action the first humans are able to heal 2d6 + 1d6 per level.
- Invisibility: the first humans are able to become invisible.
- Regenerate: the first humans are able to regenerate lost limbs and wings after 10 minutes of rest
- See Invisibility(Ex): the first humans can automatically see every creature under the effect of invisibility spells.
- Automatic Languages: Celestial, Common, tongues Bonus Languages: Any.
- Favored Class: Any.
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
years | + | + | + |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
years | years | years | + years | |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | ’ ” | + | lb. | × () lb. |
Female | ’ ” | + | lb. | × () lb. |
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