Firearm Adept (5e Feat)

Firearm Adept

Prerequisites: firearm proficiency
You have learned to handle firearms in more than ordinary ways

  • You learn two trick shots of your choice from among those available to the Gunslinger (CR) archetype in the fighter class. If a trick shot you use requires your target to make a saving throw to resist the trick shot's effect, the saving throw DC equals 8 + your proficiency bonus + your Dexterity modifier (if you are of a class that grants you a trick shot DC then use that instead).
  • You gain one grit point. These points are used to fuel your trick shots. A grit point is expended when you use it. You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM's discretion). You regain all your expended grit points when you finish a short or long rest.



Back to Main Page 5e Homebrew Feats

gollark: Well, it says "she".
gollark: Apioform 9730 does not, we checked using laser laser lasers.
gollark: Apioform 9730 cannot actually do this.
gollark: Apioform 9730 is to be orbitally lased, then.
gollark: Apioform 9730 disagrees with this, however.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.