Fire Swing (5e Spell)

You swing your weapon in an upward motion, sending a giant, flaming visage of your weapon outward from yourself. Each creature in a 60-foot long, 5-foot wide line must make a Dexterity saving throw, taking 6d8 fire damage on a failed save, or half as much on a successful one. The fire ignites flammable objects in the area that are not being worn or carried.

Fire Swing
3rd-level Evocation
Casting time: 1 action
Range: Self (60 foot line)
Components: V, S, M (A martial, melee weapon worth at least 1gp)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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