Fire Sprite (3.5e Race)

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Fire Sprites

Personality

Fire Sprites often are friendly and playful, often mischievous. They enjoy pranks, but sometimes their "harmless" jokes get out of hand, sometimes resulting in burned-down property or badly-fire-damaged items.

Physical Description

Fire Sprites are very small, approximately 6 in. to 1 foot in height, and weigh about 1/4th of a pound. Their bodies are made of living flame, and as such can be hazardous to touch, though they can regulate their heat.

Relations

Most races put up with Fire Sprites, simply because they're usually harmless. Some races enjoy their company, and Fire Sprites often get along extremely well with gnomes and goblins, who share in their love of pranks. Fire Sprites are very friendly.

Alignment

Fire Sprites are always Chaotic, stemming from their connection to fire. On the Good/Evil spectrum they tend to be Neutral, but any alignment along this spectrum can happen.

Lands

Fire Sprites have no lands of their own, but are found anywhere there is fire. Active volcanoes are the closest they come to having a native land. Many times a Fire Sprite, or a small swarm, will set up home in a forge or oven in town, and most try to help out in exchange for the room. This "help" doesn't always go as planned.

Religion

Fire Sprites typically are not religious. If they do worship a deity it's usually one of fire or creation.

Language

All Fire Sprites speak Ignan as their native language. Many, especially the ones who live amongst other races, learn Common and whatever language their host race speaks.

Names

Typically, a Fire Sprite's name is a term relating to fire. Examples include Cynder, Ash, Ember, etc., but their names can also be based in whatever language their hosts speak (in the case of those living among other races).

Racial Traits

  • +2 to Dexterity, 2 to Strength
  • Fey (Fire)
  • Diminutive: As Diminutive creatures Fire Sprites gain a +4 to AC and Attack, and a +12 to Hide, but a -12 to Grapple and can carry 1/4 the weight of a creature of Medium size.
  • Fire Elemental fly speed is 20 feet(Perfect).
  • Heat(Ex): A Fire Sprite's body is intensely hot, so its unarmed attacks deal 1 extra point of fire damage per HD. Its metallic weapons also conduct this heat.
  • Aura of Heat: All creatures within 5' of the Fire Elemental at the end of the round take 1 point of Non-lethal damage per HD due to heat exhaustion; this can be supressed at will.
  • Spell-Like Abilities: Heat Metal: AtWill; Burning Hands: 3/Day; Fire breath (6D8, 30 foot cone, DC (10+Cha Modifier) reflex save for half): 1/Day. Caster level is creature's HD. The save DC is Charisma-based.
  • Fire Resistance 15
  • Takes X1.5 times as much damage from all cold damage.
  • A Fire Sprite cannot enter water or any other nonflammable liquid.
  • Darkvision out to 60 feet.
  • Immunity to Poison, Sleep Effects, Paralysis, and Stunning.
  • Not subject to Critical Hits or Flanking.
  • Elementals do not sleep. They recover 1Hp every two hours.
  • Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as Raise Dead, Reincarnate, and Resurrection, don’t work on a Fire Sprite. It takes a different magical effect, such as Limited Wish, Wish, Miracle, or True Resurrection, to restore it to life.
  • Automatic Languages: Ignan. Bonus Languages: Common, Elven, Dwarven.
  • Favored Class: Fire Sprite. Fire Sprites cannot take any other classes.

Vital Statistics

Table: Fire Sprite Random Starting Ages
AdulthoodSimpleModerateComplex
5 years+1d4
Table: Fire Sprite Aging Effects
Middle Age1Old2Venerable3Maximum Age
15 years30 years40 years+2d10 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Fire Sprite Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male6"+1d61/8 lb.× (1d8) 1/8 lb.
Female6"+1d61/8 lb.× (1d8) 1/8 lb.


Fire Sprite as a Class

Table: The Fire Sprite

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+ 0+ 0+ 2+ 0 Burning Hands
2nd+ 1+ 0+ 2+ 1 Produce Flame
3rd+ 2+ 1+ 3+ 1
4th+ 3+ 1+ 3+ 2 Wall of Fire
5th+ 3+ 1+ 3+ 2
6th+ 4+ 2+ 4+ 2 Fire Seeds
7th+ 5+ 2+ 4+ 2
8th+ 6/+ 1+ 2+ 4+ 3 Fire Storm
9th+ 6/+ 1+ 3+ 5+ 3
10th+ 7/+ 2+ 3+ 5+ 3 Incendiary Cloud

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Hide (Dex), Perform (Cha), Search (Int), Spot (Wis).

Class Features

All of the following are class features of the Fire Sprite.

Weapon and Armor Proficiency: Fire Sprites are proficient with all simple weapons. Fire Sprite are not proficient with any armor or shields.

Burning Hands: A Fire Sprite can cast Burning Hands as a standard action.

Produce Flame: A Fire Sprite at 2nd level can cast Produce Flame as a standard action.

Wall of Fire: A Fire Sprite at 4th level can cast Wall of Fire as a standard action.

Fire Seeds: A Fire Sprite at 6th level can cast Fire Seeds as a standard action.

Fire Storm: A Fire Sprite at 8th level can cast Fire Storm as a full-round action.

Incendiary Cloud: A Fire Sprite at 10th level can cast Incendiary Cloud as a full-round action.


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