Fire Elf (3.5e Creature)
This medium-sized humanoid has pointed ears, a slender body, and bright eyes. Its skin is reddish-orange, and its hair is red trimmed with yellow.
Fire Elf, 1st level warrior | |
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Size/Type: | Medium Humanoid (Elf, Fire, Extraplaner) |
Hit Dice: | 1d8 (4 hp) |
Initiative: | +2 |
Speed: | 30 feet (6 squares) |
Armor Class: | 17 (+3 Dex, +3 studded leather, +1 light shield), touch 13, flat-footed 14 |
Base Attack/Grapple: | +1/+2 |
Attack: | Side-sword +4 melee (1d6+1/19-20 plus 1 fire) or longbow +4 ranged (1d8/×3) |
Full Attack: | Side-sword +4 melee (1d6+1/19-20 plus 1 fire) or longbow +4 ranged (1d8/×3) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | Heat, spell-like abilities |
Special Qualities: | Low-light vision, immunity to magical sleep effects, Fire Resistance 15, vulnerability to cold |
Saves: | Fort +2, Ref +3, Will -1 |
Abilities: | Str 13, Dex 17, Con 10, Int 10, Wis 9, Cha 10 |
Skills: | Hide +1, Listen +2, Search +3, Spot +2 |
Feats: | Weapon Finesse (Side-sword) |
Environment: | The elemental plane of fire. |
Organization: | Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating: | 1/2 |
Treasure: | Standard |
Alignment: | Usually chaotic good |
Advancement: | By character class |
Level Adjustment: | +1 |
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Fire elves are elves that inhabit the elemental plane of fire. They behave much like their elvish cousins found on the material plane. A fire-elf stands, on average, 5 feet & weigh 100 pounds. Skin color of fire elves ranges from bright yellow all the way to dark red; hair usually comes in shades of red, orange, & yellow.
Combat
Fire elves tend to rely on their spell-like abilities & ranged attacks in combat, staying at a distance and shooting from cover. If forced into melee, fire elves often use weapons that have been finessed.
Heat (Ex): A fire elf's body is intensely hot, so its unarmed attacks deal 1 extra point of fire damage per HD. Its metallic weapons also conduct this heat.
Aura of Heat: All creatures within 5' of the Fire elf at the end of the round take 1 point of Non-lethal damage per HD due to heat exhaustion; this can be surpressed at will.
Spell-like Abilities: At Will-Heat Metal, 3/day-burning hands, Fire breath (6D8, 30 foot cone, DC (10+Cha Modifier) reflex save for half); 1/day. Caster level equals the creature’s HD, and the save DC is Charisma-based. Caster level equals the fire elf’s HD, and the save DC is Charisma-based.
The fire elf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
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