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Cover of Complete Adventurer

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gollark: It probably still comes out as higher bitrate since you still have more changing stuff I guess.
gollark: Apparently encoders actually usually reduce quality targets in high movement bits, since you can't notice issues as easily.
gollark: Isn't that more of an encoder parameter than a fundamental thing of that?
gollark: They have perfectly good (maybe) hardware RNGs nowadays.
gollark: Nvidia GPU spec sheets often quote a CUDA core count while AMD mentions "CUs" and such, but either way it bakes down to mostly just a bunch of small parallel ALUs, schedulers and such, and fast memory.
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