Fiendish Giant Squid (3.5e Creature)
These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.
Fiendish Giant Squid | |
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Size/Type: | Huge Magical Beast (Extraplanar, Aquatic) |
Hit Dice: | 12d8+18 (72 hp) |
Initiative: | +3 |
Speed: | Swim 80 ft. (16 squares) |
Armor Class: | 17 (–2 size, +3 Dex, +6 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: | +9/+29 |
Attack: | Tentacle +15 melee (1d6+8) |
Full Attack: | 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4) |
Space/Reach: | 15 ft./15 ft. (30 ft. with tentacle) |
Special Attacks: | Constrict 1d6+8, improved grab |
Special Qualities: | Ink cloud, jet, low-light vision, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 17, Damage Reduction 10/magic |
Saves: | Fort +9, Ref +11, Will +5 |
Abilities: | Str 26, Dex 17, Con 13, Int 3, Wis 12, Cha 2 |
Skills: | Listen +10, Spot +11, Swim +16 |
Feats: | Alertness, Diehard, Endurance, Toughness (2) |
Environment: | Temperate aquatic in an evil-aligned plane |
Organization: | Solitary |
Challenge Rating: | 11 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 13–18 HD (Huge); 19–36 HD (Gargantuan) |
Level Adjustment: | — |
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COMBAT
An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Giant Squid
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