Fiendish Giant Octopus (3.5e Creature)
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.
Fiendish Giant Octopus | |
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Size/Type: | Large Magical Beast (Extraplanar, Aquatic) |
Hit Dice: | 8d8+11 (47 hp) |
Initiative: | +2 |
Speed: | 20 ft. (4 squares), swim 30 ft. |
Armor Class: | 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 |
Base Attack/Grapple: | +6/+15 |
Attack: | Tentacle +10 melee (1d4+5) |
Full Attack: | 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2) |
Space/Reach: | 10 ft./10 ft. (20 ft. with tentacle) |
Special Attacks: | Improved grab, constrict |
Special Qualities: | Ink cloud, jet, low-light vision, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 13, Damage Reduction 5/magic |
Saves: | Fort +7, Ref +8, Will +3 |
Abilities: | Str 20, Dex 15, Con 13, Int 3, Wis 12, Cha 3 |
Skills: | Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13 |
Feats: | Alertness, Skill Focus (Hide), Toughness |
Environment: | Warm aquatic in an evil-aligned plane |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 9–12 HD (Large); 13–24 HD (Huge) |
Level Adjustment: | — |
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COMBAT
An opponent can attack a giant octopus’s tentacles with a sunder attempt as if they were weapons. A giant octopus’s tentacles have 10 hit points each. If a giant octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant octopus’s tentacles deals 5 points of damage to the creature. A giant octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Octopus
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