Fiendish Giant Crocodile (3.5e Creature)
These huge creatures usually live in salt water and can be more than 20 feet long.
Fiendish Giant Crocodile | |
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Size/Type: | Huge Magical Beast (Extraplanar) |
Hit Dice: | 7d8+28 (59 hp) |
Initiative: | +1 |
Speed: | 20 ft. (4 squares), swim 30 ft. |
Armor Class: | 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15 |
Base Attack/Grapple: | +5/+21 |
Attack: | Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Full Attack: | Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Hold breath, low-light vision, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic |
Saves: | Fort +9, Ref +6, Will +3 |
Abilities: | Str 27, Dex 12, Con 19, Int 3, Wis 12, Cha 2 |
Skills: | Hide +1*, Listen +5, Spot +5, Swim +16 |
Feats: | Alertness, Endurance, Skill Focus (Hide) |
Environment: | Warm marshes in an evil-aligned plane |
Organization: | Solitary or colony (6–11) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 8–14 HD (Huge) |
Level Adjustment: | — |
Giant crocodiles fight and behave like their smaller cousins.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
SEE WIKIPEDIA ENTRY: Crocodile
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