Field Commander (5e Feat)

Field Commander

You have military training, allowing you to direct allies on the battlefield.

You have 3 command points. As a bonus action, you can spend 1 command point to issue a command to an ally, either to move or to attack. The ally must be able to hear you in order to receive your order.

If ordered to move, as a reaction, that ally can immediately move up to its movement speed without provoking attacks of opportunity.

If ordered to attack, as a reaction, that ally can immediately move up to half its movement speed and make a single attack against an enemy of your choosing. Before the attack is made, you may choose to grant the ally a 1d6 bonus on the attack or damage roll of the attack.

You regain your expended command points when you finish a long rest.



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