Fidgetophoric (3.5e Trait)

Fidgetophoric

3e Summary::Can't seem to hold still. At all. Must always be moving.
Benefit: You gain a +1 bonus to Reflex saves.
Drawback: You take a -1 penalty to Hide checks and Move Silently checks.
Roleplaying Ideas: If you are in say a tavern, you would not be able to sit and enjoy a drink, No. you would have to be dancing or running around in a circle outside, or fidgeting in your seat making it hard to look calm.

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gollark: Oh. That's a bit of a problem.
gollark: 17 rads/t (I checked, it's not per second) is okay, right?
gollark: ... how many rad/s is bad?
gollark: Also, anyone know where the flowchart for fuel progression is?
gollark: Well, they are programming, just... *special* programming.
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