Fencing Expert (5e Feat)
Fencing Expert
Prerequisites: Dexterity 13 or higher
As a trained fencer, you are skilled at attacking and defending with rapiers.
While you are wielding a rapier, you gain the following benefits:
- When you score a critical hit, you can roll an additional 1d6 and add it to the extra damage for the critical hit.
- When you are wielding a rapier in one hand and nothing in your other hand, you gain a +1 bonus to AC.
- As a bonus action, you can make a feinting moves to beguile a hostile creature within 10 feet of you. The creature must make a Wisdom saving throw. The DC equals 8 plus your proficiency bonus plus your Dexterity modifier. On a failed save, you have advantage on the next attack on that creature until the start of your next turn. Whether they succeed or fail, the creature is immune to being affected by this feature again for 1 hour.
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gollark: Basically, the top one transmits the powercell's fullness level (obtained via a computercraft thing since comparators appear to not work) and the bottom one receives that, reads the reactor's buffer level (it was meant to be heat but somehow I just get the RF output buffer level), and if the powercell is below full and the buffer empty it turns the reactor on.
gollark: Some screenshots of the controllers.
gollark: TIS-100 is a weird massively-parallel architecture of nodes running simple assembly programs communicating with each other.
gollark: TIS-3D is basically TIS-100 in Minecraft.
gollark: I'm amazed at how non-terribly my really simple TIS-3D reactor controller runs.
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