Fell Wyvernborn (4e Paragon Path)

Fell Wyvernborn

Some wyverns are dangerous. If you don't say so, you haven't met the fell ones...
—Tauris, Eladrin Wizard, The Guide to the Reptilians by Tauris Gilloxun.

Prerequisite: Wyvernborn

The fell wyverns are necrotic and poisonous reptilians, similiar to wyverns. Fell Wyvernborns are the wicked humanoids full of these wyverns' force. They use their tails to deliver terrible stings their enemies won't forget, and they, unlike their fell wyvern cousins, stand in radiant forces.

Fell Wyvernborn Path Features

Necrotic Forces (11th Level): You are full of necrotic forces. You gain necrotic resistance equal to half your level + 10 (Recalculate this each level).
Fell Wyvernborn's Action (11th Level): When you spend an action point to take an extra action, you may use your Necrovenom Sting power instead of the action even if it is used.
Fell Flight (16th Level): You get a fly speed of 5 and overland flight speed of 10.

Necrovenom Sting Fell Wyvernborn 4e Power Type::Attack 11
You use your tail sting to infest your foe with your venom and necrotic powers.
4e Power Usage::Encounter  Necrotic, Poison
4e Power Action Type::Standard Action Melee 1
Primary Target: One creature
Attack: Strength +4 Vs. Reflex
Hit: 2d8 + Strength modifier necrotic damage. Do secondary attack.
Secondary Target: Primary Target
Secondary Attack: Strength +4 Vs. Fortitude.
Hit: Ongoing poison damage 10 (Save ends).
Level 21: Raise attack bonuses to +6

Necrotic Shadows Fell Wyvernborn 4e Power Type::Utility 12
You send shadows from your body to cover you and allies.
4e Power Usage::Encounter  Psionic
4e Power Action Type::Minor Action Close burst 2
Target: You and each ally in burst
Effect: The target gains total concealment until the end of you next turn.

Necrobreath Fell Wyvernborn 4e Power Type::Attack 20
You breath death from your mouth, covering enemies in necrotic forces.
4e Power Usage::Daily  Necrotic
4e Power Action Type::Standard Action Close blast 3
Target: Each creature in blast
Attack: Strength +6 Vs. Reflex
Hit: 3d8 + Strength modifier necrotic damage, and the target is slowed (Save ends).

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