Felidae (3.5e Race)

Felidae

Personality

Felidae personalities are very much like human. They have a much more open mind when it comes to sex. This is mostly because they mate as a hybrid between human and feline. Felidae are in an almost constant heat, ready to mate at anytime.

Physical Description

Felidae look just like beautiful humans with the exception of pointed feline ears, slightly pointer teeth, and a tail. Both female and male Felidae are better endowed than their human counterparts.

Relations

Felidae get along with all human looking races, and quite often sneak in amongst them to live. This cover doesn't last very long as the Felidae drive to mate results in the discovery of who they are.

Alignment

Felidae are driven toward the free spirit that is chaos, and do not strive for good nor evil, however Felidae have been known be of any alignment.

Lands

Felidae lands are almost indistinguishable from most human lands, except one would know when they are in Felidae lands, as there are no laws regarding clothes. It is viewed as insulting to our Felidae to walk around clothed in their lands.

Religion

Felidae don't worship one god, but some still worship. Gods that have domains in fertility, beauty, and love, are the most commonly worshiped.

Language

Felidae speak common.

Names

Felidae like exotic names.

Racial Traits

  • +2 Dexterity, +4 Charisma, 4 Wisdom: Nimble and Exotic, but make quick foolhardy decisions.
  • Humanoid (Feline):
  • Medium:
  • Felidae base land speed is 40 feet:
  • Heat: When approached by another Humanoid of the preferred gender roll a will save (DC 10+Charisma of individual present) or go into Heat. When in heat take a negative penalty equal to your charisma modifier to all intelligence and wisdom based skill checks. Also take a negative 2 penalty on attack rolls, and Will saves. You are also too distracted to cast spells effectively, the DC to cast a spell while in Heat is 20+spell level+charisma modifier. Your state is visible to others unless you succeed on a Will(DC 15+Charisma) to compose yourself, this composure last up to 5 minutes, but penalties still are in effect. The effects of Heat end once you have engaged in sexual relations with another, carrying out your urge to mate.
  • Tail Vulnerability: If you are grappled and pinned the attacker can choose to grab your tail instead of covering your mouth. If this happens you loss your action until the pin is broken.
  • +4 Racial bonus against fear affects.
  • +2 Racial bonus to Spot and Listen.
  • Nimble reflexes: Felidae rely on their reflexes to battle. All Felidae gain Weapon Finesse as a bonus feat, even if they would not otherwise make the requirement
  • Automatic Languages: Common, and Feline Bonus Languages: Elven, Gnome, and Dwarven
  • Favored Class: Bard.
  • Level Adjustment: LA +0

Vital Statistics

Table: Felidae Random Starting Ages
AdulthoodSimpleModerateComplex
15 years+1d4+1d6+2d6
Table: Felidae Aging Effects
Middle Age1Old2Venerable3Maximum Age
35 years53 years70 years+2d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Felidae Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4'10"+2d10100 lb.× (1d6) lb.
Female4'5"+2d870 lb.× (1d6) lb.



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