Fate's Push (3.5e Maneuver)

3e Summary::

Fate's Push

Invoking the power of your patron, you summon the arm of an eldritch monstrosity to throw your enemy violently away from you. Heart of Darkness
Level: Crusader 5, Swordsage 5, Warblade 5
Type: Strike
Action: 1 standard action
Prerequisite: 2 Heart of Darkness maneuvers
Description: As part of this maneuver, you make a bull rush, with a +4 bonus, against a creature within your melee range. You do not provoke an attack of opportunity or move with your enemy as part of this maneuver. If the target is forced into a wall or other solid object by the bull rush, they take 6d6 points of bludgeoning damage. Targets successfully bull rushed must also make a will save (DC15 + your Int modifier) or be stunned for 1 round and shaken for 1 minute. A successful save negates the stun and reduces the shaken effect to 1 round.


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gollark: I asked the government for my bear arms, and they said "no", and when I got them *myself* they just went "those are an endangered species, why are you cutting off their arms, please stop that".
gollark: And should need a safe nuclear submarine to store it in.
gollark: Yes, recreational nuke owners should have to pass a nuclear weapons safety and operation test.
gollark: Recreational orbital bombardment satellites?
gollark: * state mandated recreational nuclear weapons
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