Fate's Push (3.5e Maneuver)

3e Summary::

Fate's Push

Invoking the power of your patron, you summon the arm of an eldritch monstrosity to throw your enemy violently away from you. Heart of Darkness
Level: Crusader 5, Swordsage 5, Warblade 5
Type: Strike
Action: 1 standard action
Prerequisite: 2 Heart of Darkness maneuvers
Description: As part of this maneuver, you make a bull rush, with a +4 bonus, against a creature within your melee range. You do not provoke an attack of opportunity or move with your enemy as part of this maneuver. If the target is forced into a wall or other solid object by the bull rush, they take 6d6 points of bludgeoning damage. Targets successfully bull rushed must also make a will save (DC15 + your Int modifier) or be stunned for 1 round and shaken for 1 minute. A successful save negates the stun and reduces the shaken effect to 1 round.


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gollark: I know the theory gives you probability distributions over things and not some sort of deterministic function from state at t to state at t=1, but it clearly isn't complete so there could be other things going on.
gollark: It seems wrong to say that QM disproves determinism when we know that it isn't actually a complete description of physics, though.
gollark: I guess *on average*.
gollark: That's probably not true.
gollark: I fear the inevitable misunderstandings of all quantum mechanics.
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