Fate's Push (3.5e Maneuver)

3e Summary::

Fate's Push

Invoking the power of your patron, you summon the arm of an eldritch monstrosity to throw your enemy violently away from you. Heart of Darkness
Level: Crusader 5, Swordsage 5, Warblade 5
Type: Strike
Action: 1 standard action
Prerequisite: 2 Heart of Darkness maneuvers
Description: As part of this maneuver, you make a bull rush, with a +4 bonus, against a creature within your melee range. You do not provoke an attack of opportunity or move with your enemy as part of this maneuver. If the target is forced into a wall or other solid object by the bull rush, they take 6d6 points of bludgeoning damage. Targets successfully bull rushed must also make a will save (DC15 + your Int modifier) or be stunned for 1 round and shaken for 1 minute. A successful save negates the stun and reduces the shaken effect to 1 round.


Back to Main Page 3.5e Homebrew Complex Special Ability Components Maneuvers Martial Adept Maneuvers

gollark: But here shall be salt until the last stars in the universe run down, and no energy can be gleaned from anywhere to run DC.
gollark: Probably.
gollark: Yes this again.
gollark: Probably, but they shouldn't really be given out randomly.
gollark: I'm not entirely sure what the main arguments are, but there's lots of argu*ing*.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.