Fantasy Heaven (5e Spell)

After channeling the divine spirits of the world around you, you unleash a blinding flash of purifying energy towards a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, the target's hit points are reduced to 0. On a successful save, the target takes 10d12 damage that cannot be resisted or reduced in any way, but is otherwise considered radiant damage.

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Fantasy Heaven
9th-level Evocation
Casting time: 1 round
Range: 120 feet
Components: V, S, M (a spellcasting focus, whichever kind your class uses)
Duration: Instantaneous

You cannot cast this spell if you are concentrating on any spell or spell-like effect. If you take damage during the casting time of this spell, you must make a Constitution saving throw as if concentrating on a spell; on a failed save the casting is interrupted and the spell slot used is expended without the spell activating.


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